ArielVision - New Version - Render Plus Software2024-03-29T14:52:38Zhttp://forum.irendernxt.com/forum/topics/arielvision-new-version-posted?commentId=6120890%3AComment%3A56021&feed=yes&xn_auth=noNew version posted - PG05 - J…tag:forum.irendernxt.com,2016-07-05:6120890:Comment:614212016-07-05T22:53:58.665ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<h2><span class="mw-headline" id="New_version_posted_-_PG05_-_July_5.2C_2016">New version posted - PG05 - July 5, 2016</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed a bug where setting changes made in the rendering window were being saved as profile variables, so were affecting all models.</li>
</ul>
<h2><span class="mw-headline" id="New_version_posted_-_PG05_-_July_5.2C_2016">New version posted - PG05 - July 5, 2016</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed a bug where setting changes made in the rendering window were being saved as profile variables, so were affecting all models.</li>
</ul> New version posted - PB03 - F…tag:forum.irendernxt.com,2016-02-04:6120890:Comment:585432016-02-04T00:42:31.194ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<h2><span class="mw-headline" id="New_version_posted_-_PB03_-_February_3.2C_2016">New version posted - PB03 - February 3, 2016</span><span class="mw-editsection"><span class="mw-editsection-bracket"><br></br></span></span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed the Edit light logic to use the current light settings for all lights placed, even lights using only Material Illuminance.</li>
<li>Fixed the Edit/Query lights dialog to use the new Edit lights logic and display the current light…</li>
</ul>
<h2><span class="mw-headline" id="New_version_posted_-_PB03_-_February_3.2C_2016">New version posted - PB03 - February 3, 2016</span><span class="mw-editsection"><span class="mw-editsection-bracket"><br/></span></span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed the Edit light logic to use the current light settings for all lights placed, even lights using only Material Illuminance.</li>
<li>Fixed the Edit/Query lights dialog to use the new Edit lights logic and display the current light color for applicable light types.</li>
<li>Fixed lights based on Material Illuminance to render with the same intensity as other lamps, using the Light Balancer settings.</li>
<li>Changed references to "Tone Operator" to now say "Adjustments and Filters".</li>
</ul> New version posted - PA07 - J…tag:forum.irendernxt.com,2016-01-08:6120890:Comment:582692016-01-08T19:14:00.032ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<h2><span class="mw-headline" id="New_version_posted_-_PA07_-_January_7.2C_2016">New version posted - PA07 - January 7, 2016</span></h2>
<p>In this version we:</p>
<ul>
<li>Added more information to the progress dialog while extracting data, to try to keep the process from appearing to have stopped. </li>
<li>Added a warning if too many light sources were found before starting the rendering process.</li>
<li>Fixed the Custom Light choice on the Named Colors menu to work. </li>
<li>Added the…</li>
</ul>
<h2><span class="mw-headline" id="New_version_posted_-_PA07_-_January_7.2C_2016">New version posted - PA07 - January 7, 2016</span></h2>
<p>In this version we:</p>
<ul>
<li>Added more information to the progress dialog while extracting data, to try to keep the process from appearing to have stopped. </li>
<li>Added a warning if too many light sources were found before starting the rendering process.</li>
<li>Fixed the Custom Light choice on the Named Colors menu to work. </li>
<li>Added the Named Colors menu to the Lamp edit dialogs.</li>
<li>Added more checks to never allow a light color to be black.</li>
</ul> New version posted - OL23 - D…tag:forum.irendernxt.com,2015-12-24:6120890:Comment:580892015-12-24T00:56:55.923ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<h2><span class="mw-headline" id="New_version_posted_-_OL23_-_December_23.2C_2015">New version posted - OL23 - December 23, 2015</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed AutoSave, which wasn't working when the Options dialog was pinned.</li>
<li>Set the path to ArielBatch.exe in the batch file to the ArielVision program folder.</li>
</ul>
<h2><span class="mw-headline" id="New_version_posted_-_OL23_-_December_23.2C_2015">New version posted - OL23 - December 23, 2015</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed AutoSave, which wasn't working when the Options dialog was pinned.</li>
<li>Set the path to ArielBatch.exe in the batch file to the ArielVision program folder.</li>
</ul> New version posted - OL09 - D…tag:forum.irendernxt.com,2015-12-10:6120890:Comment:579762015-12-10T00:57:12.175ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<h2><span class="mw-headline" id="New_version_posted_-_OL09_-_December_9.2C_2015">New version posted - OL09 - December 9, 2015</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed ruby file for SketchUp 2016 to automatically check extension to appear.</li>
<li>Introduced new collapsible Options dialog.</li>
<li>Added a pin to the Options dialog so that it could stay active in SketchUp after starting a rendering.</li>
<li>Added a Search box to the Options dialog.</li>
</ul>
<h2><span class="mw-headline" id="New_version_posted_-_OL09_-_December_9.2C_2015">New version posted - OL09 - December 9, 2015</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed ruby file for SketchUp 2016 to automatically check extension to appear.</li>
<li>Introduced new collapsible Options dialog.</li>
<li>Added a pin to the Options dialog so that it could stay active in SketchUp after starting a rendering.</li>
<li>Added a Search box to the Options dialog.</li>
</ul> New version posted - OI23 - S…tag:forum.irendernxt.com,2015-09-23:6120890:Comment:574832015-09-23T22:49:11.600ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<h2><span class="mw-headline" id="New_version_posted_-_OI23_-_September_23.2C_2015">New version posted - OI23 - September 23, 2015</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed a regression where ArielVision was not working in SketchUp 2014, due to a corrupt file: RPS_WinDLLs_ArielVision.so.</li>
</ul>
<h2><span class="mw-headline" id="New_version_posted_-_OI23_-_September_23.2C_2015">New version posted - OI23 - September 23, 2015</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed a regression where ArielVision was not working in SketchUp 2014, due to a corrupt file: RPS_WinDLLs_ArielVision.so.</li>
</ul> New version posted - OD30 - A…tag:forum.irendernxt.com,2015-05-01:6120890:Comment:562882015-05-01T15:27:23.551ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<h2><span class="mw-headline" id="New_version_posted_-_OD30_-_April_30.2C_2015">New version posted - OD30 - April 30, 2015</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed a regression in the nXt Plant functions. nxt Plants could no longer be placed or render in ArielVision.</li>
</ul>
<h2><span class="mw-headline" id="New_version_posted_-_OD30_-_April_30.2C_2015">New version posted - OD30 - April 30, 2015</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed a regression in the nXt Plant functions. nxt Plants could no longer be placed or render in ArielVision.</li>
</ul> New version posted - OC20 - M…tag:forum.irendernxt.com,2015-03-21:6120890:Comment:560212015-03-21T00:17:32.328ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<h2><span class="mw-headline" id="New_version_posted_-_OC20_-_March_30.2C_2015">New version posted - OC20 - March 30, 2015</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed the Edit function on the Select and Edit Material dialog</li>
</ul>
<h2><span class="mw-headline" id="New_version_posted_-_OC20_-_March_30.2C_2015">New version posted - OC20 - March 30, 2015</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed the Edit function on the Select and Edit Material dialog</li>
</ul> New version posted - OC09 - M…tag:forum.irendernxt.com,2015-03-11:6120890:Comment:561082015-03-11T13:09:33.525ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<h2><span class="mw-headline" id="New_version_posted_-_OC09_-_March_9.2C_2015">New version posted - OC09 - March 9, 2015</span></h2>
<h2><span>In this version we:</span></h2>
<ul>
<li>Improved rendering time. Renderings using the default Packet Mode engine, should render at least twice fast for most models.</li>
<li>Made "Presets" the first Option Dialog tab again. </li>
</ul>
<h2><span class="mw-headline" id="New_version_posted_-_OC09_-_March_9.2C_2015">New version posted - OC09 - March 9, 2015</span></h2>
<h2><span>In this version we:</span></h2>
<ul>
<li>Improved rendering time. Renderings using the default Packet Mode engine, should render at least twice fast for most models.</li>
<li>Made "Presets" the first Option Dialog tab again. </li>
</ul> New version posted - OB03 - F…tag:forum.irendernxt.com,2015-02-03:6120890:Comment:555312015-02-03T23:39:19.125ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<h2><span class="mw-headline" id="New_version_posted_-_OB03_-_February_3.2C_2015">New version posted - OB03 - February 3, 2015</span></h2>
<p>In this version we:</p>
<ul>
<li>Added new Option tab, Render2, to display other advanced rendering settings.</li>
<li>Added a feature to set all or some TreeMaker plants to render as simple 2D Images. All plants may be set using a new button on the new Render2 tab. Individual plants can be set using the right click edit, Edit Plant.</li>
<li>Fixed a…</li>
</ul>
<h2><span class="mw-headline" id="New_version_posted_-_OB03_-_February_3.2C_2015">New version posted - OB03 - February 3, 2015</span></h2>
<p>In this version we:</p>
<ul>
<li>Added new Option tab, Render2, to display other advanced rendering settings.</li>
<li>Added a feature to set all or some TreeMaker plants to render as simple 2D Images. All plants may be set using a new button on the new Render2 tab. Individual plants can be set using the right click edit, Edit Plant.</li>
<li>Fixed a regression where transparent images, like 2D tree images, where not rendering correctly.</li>
</ul>