Lighting issues with large render - Render Plus Software2024-03-29T00:29:10Zhttp://forum.irendernxt.com/forum/topics/lighting-issues-with-large-render?feed=yes&xn_auth=noRich! Thank you so much, you'…tag:forum.irendernxt.com,2018-11-06:6120890:Comment:711482018-11-06T23:51:47.319ZNadirohttp://forum.irendernxt.com/profile/Nadiro
<p>Rich! Thank you so much, you've saved the day. It's only on the third pass on a larger size, but it's looking good - thank you again.</p>
<p>Rich! Thank you so much, you've saved the day. It's only on the third pass on a larger size, but it's looking good - thank you again.</p> I haven't yet figured out wha…tag:forum.irendernxt.com,2018-11-06:6120890:Comment:711472018-11-06T21:57:10.828ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<p>I haven't yet figured out what is causing this, but there is a way to prevent it from happening for a model.</p>
<p>You can set the Initial Illuminance value before you start the rendering and the same value will be used for any resolution that you render to.</p>
<p>To do that:</p>
<p>1. First render at a small resolution to get the value that you want to use. You can see that value by looking at the rendering statistics and get the "WorldAvgLum" value, under the Lighting section:…</p>
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<p>I haven't yet figured out what is causing this, but there is a way to prevent it from happening for a model.</p>
<p>You can set the Initial Illuminance value before you start the rendering and the same value will be used for any resolution that you render to.</p>
<p>To do that:</p>
<p>1. First render at a small resolution to get the value that you want to use. You can see that value by looking at the rendering statistics and get the "WorldAvgLum" value, under the Lighting section:</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2506669571?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2506669571?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p>2. Then, before rendering at the large rendering size, on the Light Balancer dialog, set the value for the Initial Illuminance value to the number read from the rendering statistics, and check the box to always use that value, as below:</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2506676634?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2506676634?profile=original" width="567" class="align-full"/></a></p>
<p>Then, all subsequent rendering will use that same Luminance value and you won't get a washed out rendering t the larger size.</p> I can duplicate this. I don't…tag:forum.irendernxt.com,2018-11-06:6120890:Comment:714362018-11-06T00:38:07.964ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<p>I can duplicate this. I don't think anyone has noticed this before.</p>
<p>I'll see if I can figure out what might be going on here.</p>
<p>I can duplicate this. I don't think anyone has noticed this before.</p>
<p>I'll see if I can figure out what might be going on here.</p>