material tiling - Render Plus Software2024-03-29T07:41:07Zhttp://forum.irendernxt.com/forum/topics/material-tiling?commentId=6120890%3AComment%3A6381&x=1&feed=yes&xn_auth=noYes you need to create a new…tag:forum.irendernxt.com,2011-01-20:6120890:Comment:63812011-01-20T19:56:32.000ZBoothyhttp://forum.irendernxt.com/profile/boothy
<p>Yes you need to create a new texture in SU as per normal and then with Irender running right hand mouse click on texture to select NXT material editor to change render attributes - i.e. reflectivity,transparency etc.</p>
<p>Boothy</p>
<p> </p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2506644442?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2506644442?profile=original" width="638"></img></a> <br></br><br></br><cite>Austin Canon said:</cite></p>
<blockquote><div>I have applied textures such as grass, stucco, images, etc from non…</div>
</blockquote>
<p>Yes you need to create a new texture in SU as per normal and then with Irender running right hand mouse click on texture to select NXT material editor to change render attributes - i.e. reflectivity,transparency etc.</p>
<p>Boothy</p>
<p> </p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2506644442?profile=original"><img width="638" src="http://storage.ning.com/topology/rest/1.0/file/get/2506644442?profile=original" class="align-full"/></a><br/><br/><cite>Austin Canon said:</cite></p>
<blockquote><div>I have applied textures such as grass, stucco, images, etc from non SKP materials. Also use the material editor in IRender to create and place. Question: when you create a texture say in Genetica, do you apply texture through SKP or IRender.<br/><br/><cite>Boothy said:</cite><br/><blockquote><div><p>Hi Austin</p>
<p>I have playing with genetica studio a lot more and using its synthesis node it makes upscaling seamless tiling very easy (2 adjustments to base image only) I am most impressed with ease (once you know what you are doing!)</p>
<p>see video:<a rel="nofollow" href="http://www.spiralgraphics.biz/videos/texture_synthesis.htm">http://www.spiralgraphics.biz/videos/texture_synthesis.htm</a></p>
<p>and my request thread:<a rel="nofollow" href="http://www.spiralforums.biz/index.php?showtopic=10819">http://www.spiralforums.biz/index.php?showtopic=10819</a></p>
<p>I did note that beta also includes 10% of list cost.</p>
<p>The basic version includes the sythesis node as shown in video - well worth a look at</p>
<p> </p>
<p>Boothy</p>
</div>
</blockquote>
</div>
</blockquote> I have applied textures such…tag:forum.irendernxt.com,2011-01-20:6120890:Comment:63762011-01-20T19:44:18.000ZAustin Canonhttp://forum.irendernxt.com/profile/AustinCanon
I have applied textures such as grass, stucco, images, etc from non SKP materials. Also use the material editor in IRender to create and place. Question: when you create a texture say in Genetica, do you apply texture through SKP or IRender.<br></br>
<br></br>
<cite>Boothy said:</cite><br />
<blockquote cite="http://irendernxt.com/forum/topics/material-tiling?commentId=6120890%3AComment%3A6365&xg_source=msg_com_forum#6120890Comment6365"><div><p>Hi Austin</p>
<p>I have playing with genetica studio a lot…</p>
</div>
</blockquote>
I have applied textures such as grass, stucco, images, etc from non SKP materials. Also use the material editor in IRender to create and place. Question: when you create a texture say in Genetica, do you apply texture through SKP or IRender.<br/>
<br/>
<cite>Boothy said:</cite><br />
<blockquote cite="http://irendernxt.com/forum/topics/material-tiling?commentId=6120890%3AComment%3A6365&xg_source=msg_com_forum#6120890Comment6365"><div><p>Hi Austin</p>
<p>I have playing with genetica studio a lot more and using its synthesis node it makes upscaling seamless tiling very easy (2 adjustments to base image only) I am most impressed with ease (once you know what you are doing!)</p>
<p>see video:<a rel="nofollow" href="http://www.spiralgraphics.biz/videos/texture_synthesis.htm">http://www.spiralgraphics.biz/videos/texture_synthesis.htm</a></p>
<p>and my request thread:<a rel="nofollow" href="http://www.spiralforums.biz/index.php?showtopic=10819">http://www.spiralforums.biz/index.php?showtopic=10819</a></p>
<p>I did note that beta also includes 10% of list cost.</p>
<p>The basic version includes the sythesis node as shown in video - well worth a look at</p>
<p> </p>
<p>Boothy</p>
</div>
</blockquote> I
do appreciate the informati…tag:forum.irendernxt.com,2011-01-20:6120890:Comment:63742011-01-20T19:08:49.000ZAustin Canonhttp://forum.irendernxt.com/profile/AustinCanon
<p>I</p>
<p>do appreciate the information. I have known of genetica, downloaded free trail but never did get that far into it. Time to go back, especially since I have read both reviews and received recommendations.</p>
<p> </p>
<p>Regards</p>
<p><br></br>Austin</p>
<p> </p>
<p><cite>Boothy said:</cite></p>
<blockquote cite="http://irendernxt.com/forum/topics/material-tiling?commentId=6120890%3AComment%3A6365&xg_source=msg_com_forum#6120890Comment6365"><div><p>Hi Austin</p>
<p>I have playing…</p>
</div>
</blockquote>
<p>I</p>
<p>do appreciate the information. I have known of genetica, downloaded free trail but never did get that far into it. Time to go back, especially since I have read both reviews and received recommendations.</p>
<p> </p>
<p>Regards</p>
<p><br/>Austin</p>
<p> </p>
<p><cite>Boothy said:</cite></p>
<blockquote cite="http://irendernxt.com/forum/topics/material-tiling?commentId=6120890%3AComment%3A6365&xg_source=msg_com_forum#6120890Comment6365"><div><p>Hi Austin</p>
<p>I have playing with genetica studio a lot more and using its synthesis node it makes upscaling seamless tiling very easy (2 adjustments to base image only) I am most impressed with ease (once you know what you are doing!)</p>
<p>see video:<a rel="nofollow" href="http://www.spiralgraphics.biz/videos/texture_synthesis.htm">http://www.spiralgraphics.biz/videos/texture_synthesis.htm</a></p>
<p>and my request thread:<a rel="nofollow" href="http://www.spiralforums.biz/index.php?showtopic=10819">http://www.spiralforums.biz/index.php?showtopic=10819</a></p>
<p>I did note that beta also includes 10% of list cost.</p>
<p>The basic version includes the sythesis node as shown in video - well worth a look at</p>
<p> </p>
<p>Boothy</p>
</div>
</blockquote> Hi Austin
I have playing with…tag:forum.irendernxt.com,2011-01-20:6120890:Comment:63652011-01-20T18:42:48.000ZBoothyhttp://forum.irendernxt.com/profile/boothy
<p>Hi Austin</p>
<p>I have playing with genetica studio a lot more and using its synthesis node it makes upscaling seamless tiling very easy (2 adjustments to base image only) I am most impressed with ease (once you know what you are doing!)</p>
<p>see video:<a href="http://www.spiralgraphics.biz/videos/texture_synthesis.htm">http://www.spiralgraphics.biz/videos/texture_synthesis.htm</a></p>
<p>and my request thread:…</p>
<p>Hi Austin</p>
<p>I have playing with genetica studio a lot more and using its synthesis node it makes upscaling seamless tiling very easy (2 adjustments to base image only) I am most impressed with ease (once you know what you are doing!)</p>
<p>see video:<a href="http://www.spiralgraphics.biz/videos/texture_synthesis.htm">http://www.spiralgraphics.biz/videos/texture_synthesis.htm</a></p>
<p>and my request thread:<a href="http://www.spiralforums.biz/index.php?showtopic=10819">http://www.spiralforums.biz/index.php?showtopic=10819</a></p>
<p>I did note that beta also includes 10% of list cost.</p>
<p>The basic version includes the sythesis node as shown in video - well worth a look at</p>
<p> </p>
<p>Boothy</p> Hi Austin
There are quite a f…tag:forum.irendernxt.com,2011-01-14:6120890:Comment:62062011-01-14T17:09:14.000ZBoothyhttp://forum.irendernxt.com/profile/boothy
<p>Hi Austin</p>
<p>There are quite a few software apps out there that specialize in seamless material production</p>
<p> </p>
<p>sample links:</p>
<p><a href="http://www.texturemaker.com/order.php" rel="nofollow">http://www.texturemaker.com/order.php</a></p>
<p><a href="http://www.spiralgraphics.biz/ww_overview.htm" rel="nofollow">http://www.spiralgraphics.biz/ww_overview.htm…</a></p>
<p></p>
<p>Hi Austin</p>
<p>There are quite a few software apps out there that specialize in seamless material production</p>
<p> </p>
<p>sample links:</p>
<p><a rel="nofollow" href="http://www.texturemaker.com/order.php">http://www.texturemaker.com/order.php</a></p>
<p><a rel="nofollow" href="http://www.spiralgraphics.biz/ww_overview.htm">http://www.spiralgraphics.biz/ww_overview.htm</a></p>
<p><a rel="nofollow" href="http://www.spiralgraphics.biz/products.htm">http://www.spiralgraphics.biz/products.htm</a></p>
<p>The spiralgraphics wood producer is free</p>
<p>I usually produce\recreate smaller tiles in PS by duplicating and flipping copies of images until I have a larger seamless tile then duplicating copies of original with feather or other blends techniques to provide greater randomness(randomness - is that a proper word?).I do use another program thats not on the list but I cannot think what is is at the moment - A google search does give quite afew hits for photoshop texture plugins also.Like John I very rarely use standard SU textures but sometimes with the correct autobump \applied texture some of the muted low res materials do give a reasonable ammount of `randomness`</p>
<p> </p>
<p>Boothy</p> I like to add procedural text…tag:forum.irendernxt.com,2011-01-14:6120890:Comment:62002011-01-14T16:34:48.000ZJohn Moonhttp://forum.irendernxt.com/profile/JohnMoon
I like to add procedural textures to grasses and paving in addition to the tiled image. A large, subtle rubble texture creates some interesting variations across a large field - and across small tiles. A sandpaper texture can add great texture to grass without even relying on the image. Also, using textures from places like CGTextures helps - wonderful tiled textures; and some big ones too. I've almost abandoned SketchUp's standard textures for rendering because they're all so small.
I like to add procedural textures to grasses and paving in addition to the tiled image. A large, subtle rubble texture creates some interesting variations across a large field - and across small tiles. A sandpaper texture can add great texture to grass without even relying on the image. Also, using textures from places like CGTextures helps - wonderful tiled textures; and some big ones too. I've almost abandoned SketchUp's standard textures for rendering because they're all so small.