If you have any problems with it let us know. (There are some relatively large changes in this Beta test version which may cause some problems until we iron the out.)
Autosave - occasionally the rendering hangs during Autosave. If you have this problem, then set Autosave to 0 to turn it off.
Download:
Download this version from: JL08 Beta
(We are not placing this Beta Test version on our downloads page until a few users have tried it out)
JL08 Beta - Dec 8, 2010
- Added Material Channels to change the colors of materials after rendering
- Added Planar HDRi Backgrounds
- Added Contrast to the Tone Operator
- Fixed bug when creating Arroway and other texture Set materials
- Fix bug where lamp colors were displaying as black on lamp wizard.
Replies
Thanks Richcat
I will download later
Boothy
Hi Boothy
Just re read your post, I'm using the accurender one image editor, not one in beta image editor. Downloaded accurender program which is lot smaller than ours, and then created shortcut on desktop- until Al gets it updated.
I also had to reload HDRi into beta library, as I think I deleted all beta folder a while back due to problems.
Also I'm using GSU 7 still.
The create hdri from jpg thats one background image seems to work very well, and looks to have stopped the pixellated backgrounds and reflections in windows etc we used to get. I need to play with this feature more.
It saves a lot of time and effort with creating "proper" barcket hdri's. I was also playing with setting the hdri tab to same hdri as background, but not sure what if any affect that will have. If I remember correctly one over ridse the other interms of what is reflected, agin more playing and info required here.
Hi Boothy
Must gave got It working more by luck than judgement, after playing a little more tonight.
Sorry not replied earlier - just got back from Works do from yesterday down on south coast- bit tired.
Anyway.
On background tab, create your hdri background from a jpg, or choose one you have already.
I see you have already done a bracket one. (I like)
Browse for a chosen hdri on the same background tab, and select it. I choose yours.
On Lights tab make sure you have all "8" light channels working.
Check that the hdri channel " channel 8" ( which I remember at first had a blank label, but appeared when I went back form render and imported changes) has appeared and it has a value of say 1- by default it seems to be set as 0.
It seemed like something triggers the label and channel 8 to appear which I believe is setting up the background setting correctly.
Note to scale background etc you have to have "Manually process background images" de-selected you can only get to this in render window clicking blue render icon. Then make sure you open up render settings to import changes and save or it tends to revert back. Al's note this already and will provide a fix.
This may also have something to do with the the background channel not appearing or working, as I have made so many changes playing around its sometimes hard to rememeber the sequence and when the channel first appeared.
Then it a case of balancing the channels. My first tries the background appear very very dark, may because of default setting?
Hi Al\Richcat
Cannot get a HDR image to work in background - I can get jpeg to work but channel 8 is still greyed out (with pathtracer in latest beta image editor) I probably need some idiot guide to where I am going wrong. Anyway please find attached sample HDR image which I created from 3 auto bracketed images I had taken and merged in photoshop
Boothy
samplehdr1.zip
I have not yet tried HDRI backgrounds yet - but will try later - I will probably not implement them commercially in my work until they are included in standard renderer.
Richcat are there any useful resource sites for the HDRI background images ? is it just a matter of producing a HDR image in photoshop ?
Thanks
Boothy
That would be great !
If we could save and reload into the render window you could effectively do away with image editor - it would be much more versatile as it would inlude all post render options including your recent advances
Thanks for listening again !
Boothy
Al Hart said:
"its just a shane we cannot `preserve` already rendered image in render dialog for future use rather than having to rerender - I know this must be difficult to achieve or you would have probably implemented by now !"
We will take a shot at this - we just need to save the current image with material numbers -much like the nXtImageEditor format - and then have a way to reload it.
Al Hart said: