We added a new Lighting Preset to IRender nXt - HDRi Sky
Because of the new Image Layer Wizard - which make it easy to rotate and position HDRi skies, more and more people are using HDRi skies in the models.
This new Lighting Preset automatically makes the best settings for HDRi skies, and selects a nice sky with a mountain, background trees, sky and clouds.
If you want to use a different HDRi sky - just choose this preset and then go to the HDRi Setup tab to choose a different sky.
Because of the new Image Layer Wizard - which make it easy to rotate and position HDRi skies, more and more people are using HDRi skies in the models.
This new Lighting Preset automatically makes the best settings for HDRi skies, and selects a nice sky with a mountain, background trees, sky and clouds.
If you want to use a different HDRi sky - just choose this preset and then go to the HDRi Setup tab to choose a different sky.
Replies
Hi Al
I thought I would give the path tracer another test to see if things were any faster. On average one of my interior visuals would take approx 6-8 hours at 40 passes in standard packet. The same sample below in path tracer has been running for nearly 16 hours and is still not sufficently `developed` to use for a presentation. I would usually run several renders overnight with path tracer I probably would not be able to complete one render. Bit of a shame because the render quality is great - I may have to leave for the odd visual I can run over the weekend.
Thanks again
Boothy
To me the Path Tracer option is not a viable commercial option as it takes so long to generate a decent render, agian OK for simple illustration but for anything really complex its too time consuming (and time means money unfortunately)
Goodnight from the other side of the pond and again thanks for your support
Boothy
Thae advantage of the Path Tracer for this model is that you can then adjust the Background HDRi and the sky illumination separately. You cannot do that in Packet mode yet.
We did not include special stuff for Planar HDRi in the Image Layer Wizard, because, until Rich got it working properly this week, we did not think it worked very well.
Hi Rich \Al
In Principle this seems to work, I still had to place background image and render ,then reuse (could not figure out how to work new button (if relevant to planar). Anyway planar seems to adjust well with sky lighting channel. I still cannot seem to see it in layer wizard when converted to HDR planar but renders OK. Does not seem to `reflect`in planar image (Al is this what you were refering to earlier?) Its been a long week and I really need to go to bed now - I will test further in the morning- thanks for your ongoing support.
Boothy
Thanks Rich\Al
Its Friday at 11.00 pm and I am on my second scotch (Peatmaster - from an artisan Scottish brewery ) but I will give it a go when downloaded.
Thanks again for all your efforts
boothy
I posted that new version with the Planar HDRi refraction fix.
See if that works for you.
I used sky Channel
Did you use the Sky channel to change the background, or did Channel 8 appear in Packet Mode?
Hi Al
The sample I did the other day which seemed to work with HDRi sky was with standard renderer not path tracer !
I am keen to give it a go .The HDRi skies beacause of the impossbility to allign them in some coherent realistic scenario just makes unusuable for commercial work (I mean for seudo photo realistic representation - may be fine for illustration where no scale elavation or perspective is required.) This week I have tried extensive tests attempting to make 360 skies from panoramas and could not get any to allign convincingly afterwards.Even if vertical rotation was available its near impossible to allign background to eye line or scale.
Keep Trying !
Thanks
Boothy
RIch did fix the Planar HDRi's to work much better. So you should have a good solution if you use the Path Tracer and Planar HDRi's
I was VERY wrong about using the background wizard to change backgrounds behind windows. The LPHA image we save from the rendering does not have transparency for the windows. Windows have too much other stuff in them when rendered - refraction, reflection, etc.
You can position and stretch the background behind windows if you render the image with the windows hidden - and then re-render with them back on after positioning the background. (Rich is thinking of a way cut out the windows from the image while positioning the background and then putting them back in)