Revit 2018 - Problems with rending image - Render Plus Software2024-03-28T19:19:34Zhttp://forum.irendernxt.com/forum/topics/revit-2018-problems-with-rending-image?feed=yes&xn_auth=noI missed your reference to SA…tag:forum.irendernxt.com,2019-01-29:6120890:Comment:728042019-01-29T16:08:00.337ZJerry W. Childershttp://forum.irendernxt.com/profile/JerryWChilders
<p>I missed your reference to SA14. I am headed out of the office for about 2 weeks. I was able to cobble together an approach that gave me the results that I needed.</p>
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<p>I will check out SA14 when I return. Based on the description that you gave, sounds like it addressed the issues.</p>
<p>Thanks for your continued support. </p>
<p>I missed your reference to SA14. I am headed out of the office for about 2 weeks. I was able to cobble together an approach that gave me the results that I needed.</p>
<p></p>
<p>I will check out SA14 when I return. Based on the description that you gave, sounds like it addressed the issues.</p>
<p>Thanks for your continued support. </p> Jerry, we were just wondering…tag:forum.irendernxt.com,2019-01-28:6120890:Comment:729052019-01-28T19:53:55.937ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<p>Jerry, we were just wondering if you had had a chance to try that <span>"SA14" that I referred to on my last message here.</span></p>
<p><span>Thanks, Rich</span></p>
<p>Jerry, we were just wondering if you had had a chance to try that <span>"SA14" that I referred to on my last message here.</span></p>
<p><span>Thanks, Rich</span></p> We uploaded a new version of…tag:forum.irendernxt.com,2019-01-14:6120890:Comment:725612019-01-14T23:26:26.333ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<p>We uploaded a new version of AR nXt for Revit which will make it much easier to work with Revit textured materials.</p>
<p>First, we fixed a bug where we not consistently getting the proper texture coordinates. You should now be able to just set the texture size in Revit Material Editor and see the texture render at the same size in the AR nXt rendering window.</p>
<p>Also, if you do want to override the the texture size in the rendering window for some reason, you can do that more easily.…</p>
<p>We uploaded a new version of AR nXt for Revit which will make it much easier to work with Revit textured materials.</p>
<p>First, we fixed a bug where we not consistently getting the proper texture coordinates. You should now be able to just set the texture size in Revit Material Editor and see the texture render at the same size in the AR nXt rendering window.</p>
<p>Also, if you do want to override the the texture size in the rendering window for some reason, you can do that more easily. We made the Tile sizes available on the Textures tab in our material editor, so you don't have to open the Advanced material editor the change those sizes. </p>
<p><span style="text-decoration: underline;"><strong>Note</strong></span>: If you have changed the texture size in the rendering window, it will not affect the texture size that you see in Revit, but we will continue to render the model using that changed texture size until you use the Revit material editor to change the texture size, The texture image, the transparency, or the reflection. A change like that will cancel the AR nXt overrides and remake the material using just the Revit settings. You can also quickly revert to the Revit texture size and other settings by using the Clear button on our material dialog to cancel any AR nXt material overrides currently on the material.</p>
<p>The new version, "SA14", is available on our downloads page:</p>
<p><a href="https://renderplus.com/wp2/download/" target="_blank">https://renderplus.com/wp2/download/</a></p>
<p>Please try it when you get a chance.</p>
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<p><br/> <br/> <cite>Jerry W. Childers said:</cite></p>
<blockquote cite="http://forum.irendernxt.com/forum/topics/revit-2018-problems-with-rending-image#6120890Comment72450"><div><div class="xg_user_generated"><p>I think my problem is that I do not know how the definition of materials in Revit affect the materials in AR nXt for Revit.</p>
<p>I started my model in Revit (2018) using a few simple materials for simple illustrations. I used both the shaded model method and the "realistic" method in Revit. The materials and methods <span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">were a good start but not good enough. (units of measure are feet in Revit)</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">I switched to AR nXt. I think that I noticed that some of the material definitions may have been imported from the Revit file. I tried to create more accurate materials for horizontal siding, common brick work and field stone. I tried to experiment with the variables for the X & Y variables for the procedural patterns and for image passed patterns. I tried experimenting with the variables used for the display (sphere, cube, etc.) and the display cube.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">I sent the previous email out of frustration. I had been able to achieve reasonable results using the built-in rendering engine within Revit.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">After receiving your response, I started this reply. In an effort to be clear regarding the variables that were in play, I made an attempt to experiment with the lined image pattern that I created for 4" horizontal siding. I experimented with a fresh start. I used the cube for visual testing of the pattern. Previously, I had been operating on the assumption that scale factor was related to the units for the x & y values. I decided that this process would not work and I tried using the scale factor for the cube to represent 8 feet (Revit's units). I then adjusted the X and Y values in order to get 24 repeats of the 4" exposure for the siding. HURRAY!. It worked. In addition, the stone pattern that I had defined for use for the Revit rendering engine must have been transferred "adopted" by the nXt rendering engine. This worked. I think that I better understand the basics regarding the scale factor and the X & Y values used to define the patterns for materials.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">Although I am happy that the field stone pattern that I developed for the Revit rendering, I do not understand what made the difference and allowed that material definition to be accessible to the AR nXt rendering engine.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">I would appreciate your input so that I have a better understanding so that I can achieve predictable results.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">By the way, AR nXt is much faster than the Revit rendering engine and I like the results much better.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">Thanks for keeping this wonderful rendering engine operating for the world of Revit users, especially me.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">Best of luck for the coming year.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">Jerry Childers, Architect </span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;"> </span></p>
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</blockquote> It looks like, since we are n…tag:forum.irendernxt.com,2019-01-04:6120890:Comment:725322019-01-04T22:13:47.075ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<p>It looks like, since we are now getting the textures and mapping coordinates from Revit, we are using the wrong texture mappping from the AccuRender materials. </p>
<p>I will see if I can fix this quickly.</p>
<p>Thanks.</p>
<p></p>
<p> <br></br> <br></br> <cite>Jerry W. Childers said:…</cite></p>
<blockquote cite="http://forum.irendernxt.com/forum/topics/revit-2018-problems-with-rending-image?commentId=6120890%3AComment%3A72450&xg_source=msg_com_forum#6120890Comment72450"></blockquote>
<p>It looks like, since we are now getting the textures and mapping coordinates from Revit, we are using the wrong texture mappping from the AccuRender materials. </p>
<p>I will see if I can fix this quickly.</p>
<p>Thanks.</p>
<p></p>
<p> <br/> <br/> <cite>Jerry W. Childers said:</cite></p>
<blockquote cite="http://forum.irendernxt.com/forum/topics/revit-2018-problems-with-rending-image?commentId=6120890%3AComment%3A72450&xg_source=msg_com_forum#6120890Comment72450"><div><div class="xg_user_generated"><p>I think my problem is that I do not know how the definition of materials in Revit affect the materials in AR nXt for Revit.</p>
<p>I started my model in Revit (2018) using a few simple materials for simple illustrations. I used both the shaded model method and the "realistic" method in Revit. The materials and methods <span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">were a good start but not good enough. (units of measure are feet in Revit)</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">I switched to AR nXt. I think that I noticed that some of the material definitions may have been imported from the Revit file. I tried to create more accurate materials for horizontal siding, common brick work and field stone. I tried to experiment with the variables for the X & Y variables for the procedural patterns and for image passed patterns. I tried experimenting with the variables used for the display (sphere, cube, etc.) and the display cube.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">I sent the previous email out of frustration. I had been able to achieve reasonable results using the built-in rendering engine within Revit.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">After receiving your response, I started this reply. In an effort to be clear regarding the variables that were in play, I made an attempt to experiment with the lined image pattern that I created for 4" horizontal siding. I experimented with a fresh start. I used the cube for visual testing of the pattern. Previously, I had been operating on the assumption that scale factor was related to the units for the x & y values. I decided that this process would not work and I tried using the scale factor for the cube to represent 8 feet (Revit's units). I then adjusted the X and Y values in order to get 24 repeats of the 4" exposure for the siding. HURRAY!. It worked. In addition, the stone pattern that I had defined for use for the Revit rendering engine must have been transferred "adopted" by the nXt rendering engine. This worked. I think that I better understand the basics regarding the scale factor and the X & Y values used to define the patterns for materials.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">Although I am happy that the field stone pattern that I developed for the Revit rendering, I do not understand what made the difference and allowed that material definition to be accessible to the AR nXt rendering engine.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">I would appreciate your input so that I have a better understanding so that I can achieve predictable results.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">By the way, AR nXt is much faster than the Revit rendering engine and I like the results much better.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">Thanks for keeping this wonderful rendering engine operating for the world of Revit users, especially me.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">Best of luck for the coming year.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">Jerry Childers, Architect </span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;"> </span></p>
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</blockquote> I think my problem is that I…tag:forum.irendernxt.com,2019-01-04:6120890:Comment:724502019-01-04T03:51:18.919ZJerry W. Childershttp://forum.irendernxt.com/profile/JerryWChilders
<p>I think my problem is that I do not know how the definition of materials in Revit affect the materials in AR nXt for Revit.</p>
<p>I started my model in Revit (2018) using a few simple materials for simple illustrations. I used both the shaded model method and the "realistic" method in Revit. The materials and methods…</p>
<p>I think my problem is that I do not know how the definition of materials in Revit affect the materials in AR nXt for Revit.</p>
<p>I started my model in Revit (2018) using a few simple materials for simple illustrations. I used both the shaded model method and the "realistic" method in Revit. The materials and methods <span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">were a good start but not good enough. (units of measure are feet in Revit)</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">I switched to AR nXt. I think that I noticed that some of the material definitions may have been imported from the Revit file. I tried to create more accurate materials for horizontal siding, common brick work and field stone. I tried to experiment with the variables for the X & Y variables for the procedural patterns and for image passed patterns. I tried experimenting with the variables used for the display (sphere, cube, etc.) and the display cube.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">I sent the previous email out of frustration. I had been able to achieve reasonable results using the built-in rendering engine within Revit.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">After receiving your response, I started this reply. In an effort to be clear regarding the variables that were in play, I made an attempt to experiment with the lined image pattern that I created for 4" horizontal siding. I experimented with a fresh start. I used the cube for visual testing of the pattern. Previously, I had been operating on the assumption that scale factor was related to the units for the x & y values. I decided that this process would not work and I tried using the scale factor for the cube to represent 8 feet (Revit's units). I then adjusted the X and Y values in order to get 24 repeats of the 4" exposure for the siding. HURRAY!. It worked. In addition, the stone pattern that I had defined for use for the Revit rendering engine must have been transferred "adopted" by the nXt rendering engine. This worked. I think that I better understand the basics regarding the scale factor and the X & Y values used to define the patterns for materials.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">Although I am happy that the field stone pattern that I developed for the Revit rendering, I do not understand what made the difference and allowed that material definition to be accessible to the AR nXt rendering engine.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">I would appreciate your input so that I have a better understanding so that I can achieve predictable results.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">By the way, AR nXt is much faster than the Revit rendering engine and I like the results much better.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">Thanks for keeping this wonderful rendering engine operating for the world of Revit users, especially me.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">Best of luck for the coming year.</span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;">Jerry Childers, Architect </span></p>
<p><span style="display: inline !important; float: none; background-color: transparent; color: #000000; cursor: text; font-family: 'Lucida Grande','Lucida Sans Unicode',sans-serif; font-size: 13px; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; -webkit-text-stroke-width: 0px; white-space: normal; word-spacing: 0px;"> </span></p>
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<p></p> If you can send me a model to…tag:forum.irendernxt.com,2019-01-03:6120890:Comment:724382019-01-03T00:33:17.454ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<p>If you can send me a model to test these things, I would appreciate it. Along with any more detailed steps to reproduce it, such as whether you're setting the sizes in Revit, or using the nXt material tile sizes.<br></br> <br></br> <cite>Jerry W. Childers said:</cite></p>
<blockquote cite="http://forum.irendernxt.com/forum/topics/revit-2018-problems-with-rending-image?commentId=6120890%3AComment%3A72437&xg_source=msg_com_forum#6120890Comment72437"><div><div class="xg_user_generated"><p>I am…</p>
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<p>If you can send me a model to test these things, I would appreciate it. Along with any more detailed steps to reproduce it, such as whether you're setting the sizes in Revit, or using the nXt material tile sizes.<br/> <br/> <cite>Jerry W. Childers said:</cite></p>
<blockquote cite="http://forum.irendernxt.com/forum/topics/revit-2018-problems-with-rending-image?commentId=6120890%3AComment%3A72437&xg_source=msg_com_forum#6120890Comment72437"><div><div class="xg_user_generated"><p>I am currently having problems with materials being correctly scaled for the rendering.</p>
<p>Examples include horizontal siding and modular brick work.</p>
<p>I cannot get the horizontal lines for siding be display any closer than 12" apart.</p>
<p>Normal brickwork displays as jumbo bricks, about the size of typical CMU. </p>
<p>Stone paving shows as too small.</p>
<p>The control for units of measure CM vs inches does not seem to work as expected.</p>
<p>The display box with the ability to select scale does not seem to cooperate with the dimensions declared for x & y values. Setting the values for x & y does not seem to be intuitive based on the results that I am getting.</p>
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<p>Thanks,</p>
<p>Jerry Childers</p>
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</blockquote> I am currently having problem…tag:forum.irendernxt.com,2019-01-03:6120890:Comment:724372019-01-03T00:16:05.949ZJerry W. Childershttp://forum.irendernxt.com/profile/JerryWChilders
<p>I am currently having problems with materials being correctly scaled for the rendering.</p>
<p>Examples include horizontal siding and modular brick work.</p>
<p>I cannot get the horizontal lines for siding be display any closer than 12" apart.</p>
<p>Normal brickwork displays as jumbo bricks, about the size of typical CMU. </p>
<p>Stone paving shows as too small.</p>
<p>The control for units of measure CM vs inches does not seem to work as expected.</p>
<p>The display box with the ability to…</p>
<p>I am currently having problems with materials being correctly scaled for the rendering.</p>
<p>Examples include horizontal siding and modular brick work.</p>
<p>I cannot get the horizontal lines for siding be display any closer than 12" apart.</p>
<p>Normal brickwork displays as jumbo bricks, about the size of typical CMU. </p>
<p>Stone paving shows as too small.</p>
<p>The control for units of measure CM vs inches does not seem to work as expected.</p>
<p>The display box with the ability to select scale does not seem to cooperate with the dimensions declared for x & y values. Setting the values for x & y does not seem to be intuitive based on the results that I am getting.</p>
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<p>Thanks,</p>
<p>Jerry Childers</p> I like the results. Thanks. I…tag:forum.irendernxt.com,2019-01-03:6120890:Comment:726262019-01-03T00:08:12.277ZJerry W. Childershttp://forum.irendernxt.com/profile/JerryWChilders
<p>I like the results. Thanks. It also appears the output layer for materials designations seems to work with my current model. I should be able to load the following (image, lighting, materials and distance) for use for the Piranesi software. Thanks.</p>
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<p>I like the results. Thanks. It also appears the output layer for materials designations seems to work with my current model. I should be able to load the following (image, lighting, materials and distance) for use for the Piranesi software. Thanks.</p>
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<p></p> We posted a new version of nX…tag:forum.irendernxt.com,2018-12-28:6120890:Comment:723072018-12-28T19:01:49.835ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<p>We posted a new version of nXtRender for Revit which is doing a much better of of extracting the geometry and materials in Revit 2018 and Revit 2019.</p>
<p>Here is your test model rendered with the new version posted on our downloads page:</p>
<p><a href="https://renderplus.com/wp2/download/" target="_blank">https://renderplus.com/wp2/download/</a></p>
<p><a href="https://storage.ning.com/topology/rest/1.0/file/get/544466235?profile=original" rel="noopener" target="_blank"><img class="align-full" src="https://storage.ning.com/topology/rest/1.0/file/get/544466235?profile=original"></img></a> And…</p>
<p>We posted a new version of nXtRender for Revit which is doing a much better of of extracting the geometry and materials in Revit 2018 and Revit 2019.</p>
<p>Here is your test model rendered with the new version posted on our downloads page:</p>
<p><a href="https://renderplus.com/wp2/download/" target="_blank">https://renderplus.com/wp2/download/</a></p>
<p><a href="https://storage.ning.com/topology/rest/1.0/file/get/544466235?profile=original" target="_blank" rel="noopener"><img src="https://storage.ning.com/topology/rest/1.0/file/get/544466235?profile=original" class="align-full"/></a>And we are no longer clipping the ground plane.</p>
<p>Please try that new version when you get a chance.</p> I tested the things you ment…tag:forum.irendernxt.com,2018-11-14:6120890:Comment:711602018-11-14T23:16:26.919ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
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<p>I tested the things you mentioned and posted a new version on our downloads page, with fixes to make the Sun and Sky work better. Please download and try this latest version:</p>
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<p><a href="http://renderplus.com/wp2/download/" target="_blank">http://renderplus.com/wp2/download/</a></p>
<p> </p>
<p>To set the Sun position in Revit, you will need to use the Revit Sun Settings dialog:…</p>
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<p>I tested the things you mentioned and posted a new version on our downloads page, with fixes to make the Sun and Sky work better. Please download and try this latest version:</p>
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<p><a href="http://renderplus.com/wp2/download/" target="_blank">http://renderplus.com/wp2/download/</a></p>
<p> </p>
<p>To set the Sun position in Revit, you will need to use the Revit Sun Settings dialog:</p>
<p><a href="https://storage.ning.com/topology/rest/1.0/file/get/135149878?profile=original" target="_blank" rel="noopener"><img src="https://storage.ning.com/topology/rest/1.0/file/get/135149878?profile=original" class="align-full"/></a></p>
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<p>I fixed this to work better to get the same Sun Position that is shown in Revit. The "Relative to View" option still needs some work to figure out what they are doing with the Sun Altitude when you use that "Relative" mode.</p>
<p>We used to have a dialog in AccuRender for Revit that would let you set the Sun Azimuth and Altitude manually, to override the Revit Sun Settings. We stopped including that starting with Revit 2014, assuming that users just wanted to use the Revit settings, but we will put that dialog back into AccuRender for Revit. That should make setting the sun position a little easier.</p>
<p>I fixed the Options/Sky tab, so that you could adjust the Sun and Sky intensities and Cloudiness to balance the Sun and Sky again.</p>
<p><a href="https://storage.ning.com/topology/rest/1.0/file/get/135150303?profile=original" target="_blank" rel="noopener"><img src="https://storage.ning.com/topology/rest/1.0/file/get/135150303?profile=original" class="align-full"/></a></p>
<p> In order to see an HDRi sky behind a rendering you will need to be in a perspective view:</p>
<p><a href="https://storage.ning.com/topology/rest/1.0/file/get/135150495?profile=original" target="_blank" rel="noopener"><img src="https://storage.ning.com/topology/rest/1.0/file/get/135150495?profile=original" class="align-full"/></a></p>
<p>An Ortho view, with the ground plane enabled, cannot show a horizon, so no background is possible, unless you use a perspective view..</p>
<p>We do not currently have a way to show the full ground plane in a section box. The ground plane gets clipped by the Section Box along with the geometry.</p>
<p>Here's the sectioned view when I render it:</p>
<p><a href="https://storage.ning.com/topology/rest/1.0/file/get/135152567?profile=original" target="_blank" rel="noopener"><img src="https://storage.ning.com/topology/rest/1.0/file/get/135152567?profile=original" class="align-full"/></a></p>
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<p>I am not seeing the black walls that you referred to. But I don't see shadows in the Revit view either. </p>
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<p><br/> <br/> <cite>Jerry W. Childers said:</cite></p>
<blockquote cite="http://forum.irendernxt.com/forum/topics/revit-2018-problems-with-rending-image?commentId=6120890%3AComment%3A71463&xg_source=msg_com_forum#6120890Comment71463"><div><div class="xg_user_generated"><p>I see what you mean. Thanks for the effort.</p>
<p>I have having other issues: The program does not seem to work the way previous versions have worked.</p>
<p>The following issues are true for whether or not the Section Box is used on the model.</p>
<p>1. I cannot get HDRi skies to display. In addition, the HDRI selection button turns off when initiating render. Selecting HDRi under the Sky tab does not seem to work.</p>
<p>2. I see no way to adjust the direction of the sun.</p>
<p>3. I cannot seem to get shadows and shade to function.</p>
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<p>When using the Section box, the Sun does not light interior wall faces. The surfaces are black even with ambient light set to high and the Light Balance slider is set to 1 (More SKY/Ambient).</p>
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<p>When using the Section box, the ground plane is not displayed.</p>
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<p>All in all, the results are not usable. This is very disappointing. I have been an Accurender customer since the earliest release.</p>
<p>Please experiment rendering the model that I sent. Perhaps you could advise if there are secretes on how to get the expected results.</p>
<p>Respectfully,</p>
<p>Jerry</p>
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