RPS 3D Design Studio - New Version - Render Plus Software2024-03-29T02:22:32Zhttp://forum.irendernxt.com/forum/topics/rps-3d-design-studio-new-version-posted?commentId=6120890%3AComment%3A56697&feed=yes&xn_auth=noNew version posted - PG06 - J…tag:forum.irendernxt.com,2016-07-06:6120890:Comment:614222016-07-06T16:27:55.986ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<h2><span class="mw-headline" id="New_version_posted_-_PG06_-_July_6.2C_2016">New version posted - PG06 - July 6, 2016</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed an error where we were getting: undefined local variable or method `last_light_index'.</li>
</ul>
<h2><span class="mw-headline" id="New_version_posted_-_PG06_-_July_6.2C_2016">New version posted - PG06 - July 6, 2016</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed an error where we were getting: undefined local variable or method `last_light_index'.</li>
</ul> New version posted - PG05 - J…tag:forum.irendernxt.com,2016-07-05:6120890:Comment:614202016-07-05T22:53:40.160ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<h2><span class="mw-headline" id="New_version_posted_-_PG05_-_July_5.2C_2016">New version posted - PG05 - July 5, 2016</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed a bug where setting changes made in the rendering window were being saved as profile variables, so were affecting all models.</li>
</ul>
<h2><span class="mw-headline" id="New_version_posted_-_PG05_-_July_5.2C_2016">New version posted - PG05 - July 5, 2016</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed a bug where setting changes made in the rendering window were being saved as profile variables, so were affecting all models.</li>
</ul> New version posted - PC03 - M…tag:forum.irendernxt.com,2016-03-04:6120890:Comment:591232016-03-04T19:14:07.653ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<h2><span class="mw-headline" id="New_version_posted_-_PC03_-_March_3.2C_2016">New version posted - PC03 - March 3, 2016</span><span class="mw-editsection"><span class="mw-editsection-bracket"><br></br></span></span></h2>
<p>In this version we:</p>
<ul>
<li>Added a new tab dialog for selecting Tutorials, Sample Models, Videos, and Rendering Tips.</li>
<li>Fixed a Ground Plane bug, which kept the Ground Plane function from working in SketchUp 2016 for new users.</li>
<li>Changed the default batch…</li>
</ul>
<h2><span class="mw-headline" id="New_version_posted_-_PC03_-_March_3.2C_2016">New version posted - PC03 - March 3, 2016</span><span class="mw-editsection"><span class="mw-editsection-bracket"><br/></span></span></h2>
<p>In this version we:</p>
<ul>
<li>Added a new tab dialog for selecting Tutorials, Sample Models, Videos, and Rendering Tips.</li>
<li>Fixed a Ground Plane bug, which kept the Ground Plane function from working in SketchUp 2016 for new users.</li>
<li>Changed the default batch folder for the Batch Settings Model option to be in the user's AppData folder, instead of the Documents folder, to help speed up the extraction process.</li>
</ul> New version posted - PB03 - F…tag:forum.irendernxt.com,2016-02-04:6120890:Comment:584482016-02-04T00:43:38.433ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<h2><span class="mw-headline" id="New_version_posted_-_PB03_-_February_3.2C_2016">New version posted - PB03 - February 3, 2016</span><span class="mw-editsection"><span class="mw-editsection-bracket"><br></br></span></span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed a regression where Animation Settings could not be set and saved.</li>
<li>Fixed the Edit light logic to use the current light settings for all lights placed, even lights using only Material Illuminance.</li>
<li>Fixed the Edit/Query…</li>
</ul>
<h2><span class="mw-headline" id="New_version_posted_-_PB03_-_February_3.2C_2016">New version posted - PB03 - February 3, 2016</span><span class="mw-editsection"><span class="mw-editsection-bracket"><br/></span></span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed a regression where Animation Settings could not be set and saved.</li>
<li>Fixed the Edit light logic to use the current light settings for all lights placed, even lights using only Material Illuminance.</li>
<li>Fixed the Edit/Query lights dialog to use the new Edit lights logic and display the current light color for applicable light types.</li>
<li>Added the words "Biased" and "Unbiased" to the 3 rendering engine options choices.</li>
<li>Fixed lights based on Material Illuminance to render with the same intensity as other lamps, using the Light Balancer settings.</li>
<li>Changed references to "Tone Operator" to now say "Adjustments and Filters".</li>
</ul> New version posted - PA07 - J…tag:forum.irendernxt.com,2016-01-08:6120890:Comment:582682016-01-08T19:13:23.882ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<p><span style="font-size: 1.5em;">New version posted - PA07 - January 7, 2016</span></p>
<p>In this version we:</p>
<ul>
<li>Added more information to the progress dialog while extracting data, to try to keep the process from appearing to have stopped. </li>
<li>Added a warning if too many light sources were found before starting the rendering process.</li>
<li>Fixed a bug where the Material Illuminance channel could not be set without using the value box arrows.</li>
<li>Fixed the Custom…</li>
</ul>
<p><span style="font-size: 1.5em;">New version posted - PA07 - January 7, 2016</span></p>
<p>In this version we:</p>
<ul>
<li>Added more information to the progress dialog while extracting data, to try to keep the process from appearing to have stopped. </li>
<li>Added a warning if too many light sources were found before starting the rendering process.</li>
<li>Fixed a bug where the Material Illuminance channel could not be set without using the value box arrows.</li>
<li>Fixed the Custom Light choice on the Named Colors menu to work. </li>
<li>Added the Named Colors menu to the Lamp edit dialogs.</li>
<li>Added more checks to never allow a light color to be black.</li>
</ul> New version posted - OL23 - D…tag:forum.irendernxt.com,2015-12-24:6120890:Comment:579862015-12-24T00:57:30.451ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<h2><span class="mw-headline" id="New_version_posted_-_OL23_-_December_23.2C_2015">New version posted - OL23 - December 23, 2015</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed Edge lines to render in the SketchUp Edge Line Color</li>
<li>Added Cast Shadows as an option for Edge Lines.</li>
<li>Fixed AutoSave, which wasn't working when the Options dialog was pinned.</li>
<li>Removed duplicate Ground Plane check box from the Sky tab, and fixed the enable control logic.</li>
<li>Changed the…</li>
</ul>
<h2><span class="mw-headline" id="New_version_posted_-_OL23_-_December_23.2C_2015">New version posted - OL23 - December 23, 2015</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed Edge lines to render in the SketchUp Edge Line Color</li>
<li>Added Cast Shadows as an option for Edge Lines.</li>
<li>Fixed AutoSave, which wasn't working when the Options dialog was pinned.</li>
<li>Removed duplicate Ground Plane check box from the Sky tab, and fixed the enable control logic.</li>
<li>Changed the appearance of the tack when the dialog is not pinned.</li>
<li>Set the path to RPS_TdDesBatch.exe in the batch file to the 3D Design Studio folder.</li>
</ul> New version posted - OL09 - D…tag:forum.irendernxt.com,2015-12-10:6120890:Comment:582382015-12-10T00:56:24.100ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<h2><span class="mw-headline" id="New_version_posted_-_OL09_-_December_9.2C_2015">New version posted - OL09 - December 9, 2015</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed the Special Options tab to appear again.</li>
<li>Fixed an error being thrown when All Edge lines was selected.</li>
<li>Fixed a bug that was keeping materials from being edited from the render window, in a previous version.</li>
</ul>
<ul>
<li>Fixed ruby file for SketchUp 2016 to automatically check extension to…</li>
</ul>
<h2><span class="mw-headline" id="New_version_posted_-_OL09_-_December_9.2C_2015">New version posted - OL09 - December 9, 2015</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed the Special Options tab to appear again.</li>
<li>Fixed an error being thrown when All Edge lines was selected.</li>
<li>Fixed a bug that was keeping materials from being edited from the render window, in a previous version.</li>
</ul>
<ul>
<li>Fixed ruby file for SketchUp 2016 to automatically check extension to appear.</li>
<li>Introduced new collapsible Options dialog.</li>
<li>Added a pin to the Options dialog so that it could stay active in SketchUp after starting a rendering.</li>
<li>Added a Search box to the Options dialog.</li>
</ul> New version posted - OH21 - A…tag:forum.irendernxt.com,2015-08-21:6120890:Comment:573622015-08-21T22:43:25.896ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<h2><span class="mw-headline" id="New_version_posted_-_OH21_-_August_21.2C_2015">New version posted - OH21 - August 21, 2015</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed a bug with the Edit Lamp function that was keeping lamps from being edited.</li>
</ul>
<h2><span class="mw-headline" id="New_version_posted_-_OH21_-_August_21.2C_2015">New version posted - OH21 - August 21, 2015</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed a bug with the Edit Lamp function that was keeping lamps from being edited.</li>
</ul> New version posted - OF26 - J…tag:forum.irendernxt.com,2015-06-26:6120890:Comment:566972015-06-26T21:03:23.014ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<h2><span class="mw-headline" id="New_version_posted_-_OF26_-_June_26.2C_2015">New version posted - OF26 - June 26, 2015</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed a regression in the OF15 version, where rendering would not work for new users, due to not writing a file called nxt_doc.xml file for 3D Design Studio.</li>
</ul>
<h2><span class="mw-headline" id="New_version_posted_-_OF26_-_June_26.2C_2015">New version posted - OF26 - June 26, 2015</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed a regression in the OF15 version, where rendering would not work for new users, due to not writing a file called nxt_doc.xml file for 3D Design Studio.</li>
</ul> New version posted - OF15 - J…tag:forum.irendernxt.com,2015-06-16:6120890:Comment:571072015-06-16T17:25:22.798ZRich Harthttp://forum.irendernxt.com/profile/RichHart838
<h2><span class="mw-headline" id="New_version_posted_-_OF15_-_June_15.2C_2015">New version posted - OF15 - June 15, 2015</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed a problem a 'soft edges' error reported on certain surfaces.</li>
<li>Fixed Map/Replace Materials, which was not working in 3D Design Studio.</li>
<li>Fixed an Opengl window display error in the component placer, where come components were not being displayed.</li>
</ul>
<h2><span class="mw-headline" id="New_version_posted_-_OF15_-_June_15.2C_2015">New version posted - OF15 - June 15, 2015</span></h2>
<p>In this version we:</p>
<ul>
<li>Fixed a problem a 'soft edges' error reported on certain surfaces.</li>
<li>Fixed Map/Replace Materials, which was not working in 3D Design Studio.</li>
<li>Fixed an Opengl window display error in the component placer, where come components were not being displayed.</li>
</ul>