Shadow in my interior scene - Render Plus Software2024-03-29T08:35:56Zhttp://forum.irendernxt.com/forum/topics/shadow-in-my-interior-scene?commentId=6120890%3AComment%3A52009&feed=yes&xn_auth=noFurther discovery is that the…tag:forum.irendernxt.com,2014-03-12:6120890:Comment:519682014-03-12T16:36:56.253ZDana Berryhttp://forum.irendernxt.com/profile/DanaBerry
<p>Further discovery is that the layer has all its edges smoothed. This may have happened inadvertently while intentionally smoothing another surface (lock layers not being used ....... ) Problem solved! </p>
<p>Further discovery is that the layer has all its edges smoothed. This may have happened inadvertently while intentionally smoothing another surface (lock layers not being used ....... ) Problem solved! </p> Looks like I found the proble…tag:forum.irendernxt.com,2014-03-12:6120890:Comment:519672014-03-12T15:35:57.878ZDana Berryhttp://forum.irendernxt.com/profile/DanaBerry
<p>Looks like I found the problem. It is a sketchup problem not nXt. For some reason the entire floor layer has become a solid object in lieu of planes and surfaces. When I try exploding it creates again some weird surfaces. The solution seems to be redrawing the original floor layer. Anyone have an idea what I may have done or sketchup done to create this merging of surfaces? I do have several textures on the layer that all use a photo image. Thanks!</p>
<p>Looks like I found the problem. It is a sketchup problem not nXt. For some reason the entire floor layer has become a solid object in lieu of planes and surfaces. When I try exploding it creates again some weird surfaces. The solution seems to be redrawing the original floor layer. Anyone have an idea what I may have done or sketchup done to create this merging of surfaces? I do have several textures on the layer that all use a photo image. Thanks!</p> Thanks Al for you input. I ha…tag:forum.irendernxt.com,2014-03-11:6120890:Comment:520122014-03-11T13:57:37.405ZDana Berryhttp://forum.irendernxt.com/profile/DanaBerry
<p>Thanks Al for you input. I have re-rendered for 9 hours / 185 passes with the same result. I am sending you the result images. Also sending an image that had no problems. Link to the model: <a href="https://www.dropbox.com/s/qvxb02zmv0yrt6s/Model%2004a1.skp" target="_blank">https://www.dropbox.com/s/qvxb02zmv0yrt6s/Model%2004a1.skp</a></p>
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<p>John-I have not used texture maps.</p>
<p>Thanks Al for you input. I have re-rendered for 9 hours / 185 passes with the same result. I am sending you the result images. Also sending an image that had no problems. Link to the model: <a href="https://www.dropbox.com/s/qvxb02zmv0yrt6s/Model%2004a1.skp" target="_blank">https://www.dropbox.com/s/qvxb02zmv0yrt6s/Model%2004a1.skp</a></p>
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<p>John-I have not used texture maps.</p> just a question are you using…tag:forum.irendernxt.com,2014-03-11:6120890:Comment:520092014-03-11T06:39:55.844Zbrooks johnhttp://forum.irendernxt.com/profile/brooksjohn
<p>just a question are you using texture map any of your surfaces?</p>
<p>just a question are you using texture map any of your surfaces?</p> Make sure you give the model…tag:forum.irendernxt.com,2014-03-10:6120890:Comment:517822014-03-10T14:20:49.128ZRender Plushttp://forum.irendernxt.com/profile/AlHart
<p>Make sure you give the model enough passes to let the lighting appear in the dark area.</p>
<p>Can you upload an image so we can wee what is happening?</p>
<p>Make sure you give the model enough passes to let the lighting appear in the dark area.</p>
<p>Can you upload an image so we can wee what is happening?</p> Actually these are not shadow…tag:forum.irendernxt.com,2014-03-10:6120890:Comment:518722014-03-10T00:15:41.547ZDana Berryhttp://forum.irendernxt.com/profile/DanaBerry
<p>Actually these are not shadows but rather random areas that are not being rendered for the lights in the room. Definitely hard line areas that are dark.</p>
<p>Actually these are not shadows but rather random areas that are not being rendered for the lights in the room. Definitely hard line areas that are dark.</p>