Hello,

I experiments a problem rendering a scene. the problem comes during geometry writing.

I identified the concerned component and don't understand what happens with it.

Could you have a look at the joined scene?

Regards,

Alain

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Thanks for the test model.

I'll try to see what's causing this.

Hello Rich,

I think I know:

This model, like all model from "La Maison Du Monde" are made with a big picture mapped on the model, like we do to create building for Google Earth.

So they looks great in Sketchup but they are almost unusable for rendering.

Alain

Right, I rendered just that component and it created over 107,000 nXt Materials on the disk for the rendering, which just brought the process to it's knees. But after a very long "loading time", it did finally render.

Ok, but why does it create so many material as there is only one in fact and even if we consider it duplicate the material for each entity (sub group or component) the seems just contain few parts?

Alain

I saw a similar problem with this model

https://3dwarehouse.sketchup.com/model.html?id=b1aa490080f824c1e848...

The geometry exportation is very long compare to the number of entities I think.

Alain

Hi Rich

You probably realize this already but it would seem be a bug that has crept with latest version of irender as I just tried with an older version with no problem.

Interesting, thanks a lot.

As I came back to iRender recently, I didn't have any older version available but it was anyway a bit surprising to me.

Regards,

I posted a new version, ND07, wih a fix for this.

We were saving too many materials files for those textured materials. 

Please try this latetst verion.

Thanks.

Hi Rich

Just tried it and it works a treat.

Ok, that's cool, I install it.

Thanks a lot.

Alin

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