Post processing renderings of SketchUp models can be accomplished in a variety of ways. With IRender nXt methods that permit adjustments to renderings are included. Make changes to your renderings:

  1. Immediately after a rendering is finished
  2. After opening a saved .nxtImage file of the rendering
  3. While the rendering is in progress

Adjustments and Filters

Open the Adjustments and Filters dialog

GetFilters.jpg

AdjustmentsFiltersDialog.jpg

Adjustments

1. Brightness - Brighten or darken the rendering

These images illustrate Brightness values: 50 (default), 60, and 40

Brightness.jpg


2. Contrast - Increase or decrease the variation between bright and dark tones in the rendering

These images illustrate Contrast values: 50 (default), 60, and 40

Contrast.jpg

3. Burn - Increase white balance of the image

These images illustrate Burn values: 50 (default), 70, and 20

Burn.jpg


4. Saturation - Increase or decrease color intensity

These images illustrate Saturation values: 100 (default), 50, and 0

Saturation.jpg

Filters

  1. Sharpen - Emphasizes (highlights) edges
  2. Smooth - Reduces edge intensity, flattening the image
  3. Gaussian - Reduces image noise/pixelation and detail
  4. Emboss - Produces a 3D (monochromatic) shadowed image
  5. Soften - Reduces image noise/pixelation
  6. Gamma - Image luminance (brightness) correction
  7. Gaussian 5x5 - Reduces noise and detail using a 5x5 pixel grid across the image
  8. Edge - Reduce the rendered image to edge lines

Emboss and Edge filters in particular can produce interesting rendering options.

EmbossEdge.jpg

The following image combines the Edge filter, Saturation set to 0, and Contrast set to 100.

EdgePlus.jpg

Light Balancer

Natural and artificial lighting can be balanced at any time: while the rendering is processing; immediately after the rendering is completed; when a .nxtImage file is opened.

Light Channels

IRender nXt provides 8 distinct light channels that can be used to balance natural and artificial light sources. The light channel is set automatically for artificial lighting when the channel is set to 0 during placement. Specify a light channel while placing fixtures to facilitate balancing.

SetLightChannel.jpg

Balancing Lighting

Each of the 8 light channels can be switched on/off, and can also be brightened or dimmed to achieve the appropriate lighting for the project. Additionally, light channels can be used to modify the rendered scene, for example, from a bright daylight rendering to dusk.

Bright Daylight to Dusk

Creating a dusk image from a daylight image can be accomplished with the Light Balancer dialog. To start I used the Adjustments and Filters dialog, setting Brightness to 55 (slightly brighter), Contrast to 60 (more contrast), and Saturation to 70 (lower color intensity).

Dusk0.jpg

Display the Light Balancer Dialog when you click this toolbar icon:

FetchLightBalancerDialog.jpg

The sun is set to .05 to reduce the overall luminance of the rendering while still showing sun shadows.

Dusk1.jpg

The Dusk image is achieved with these adjustments:
0. Sun = .003
1. Sky = .02
2. Chandelier = 2
3. Floor Lamp = 1.2
4. Self Glow = 1
5. Porch = 6
6. Dining = 1.5
7. ceiling = 1.75

Dusk2.jpg

A note on Overall Luminance

The luminance, or brightness of the rendering is calculated during processing.

Luminance.jpg

To retain the image brightness even while you adjust each light channel, uncheck this box. Although the lighting assigned to the channel you're adjusting will change, the overall brightness of the rendering will remain constant.

When Lock Luminance... is checked, manipulating lighting channels will brighten or dim the image accordingly.

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