I may be going at this in the wrong way so I am asking for some guidance.
I have been rendering a fairly big and detailed model.
Stilll working on grass and street textures but I am wondering about the buildings.
I love the way they look as lit by HDRI but the shadows are all sort top down, I want to get some time of day shadows.
I have had success baking tow images, one HDRI, one with sun, then comping them together.
Is there a better way to do this?
thanks to all,
Patrick
Replies
Yes please I definitely need one :-) a bit to deep and clumpy, I'll have to try some more settings to get a more manicured lawn.- with some nice stripes
Thanks for heads up on the fur plugin, I'll have to give it a go.
If you want to know more info on images , but this only applies to jpgs you can Query the jpg, in IRendernXt in the Image window, thats if it hasn't been photoshopped or changed etc, and that can give you lots of info on settings, time etc
For some reason that's not happening with the new forum even though I upload as straight IRender jpg. It must change the image, and strip out info.
Packet 4 passes 10mins 9.6 seconds
Path Trace 20 passes 11mins 11 seconds
Need to borrow my lawn mower? I like the previous version a bit better and I'll bet the last one takes a eternity to render!
I've attached another way to go with a plug-in called fur. Try it out and see what you think.
I've just messed around with this, nothing serious.
If I didn't upload the file right...you can get it at the "Ruby Library Depot" web site.
Chris
fur_en_v14e.zip
Thanks for the help and interest, I am getting busy with other work and and it may be a awhile before I repost, but looking forward to implementing you advise. (And materials)
Al Hart said:
HDRI lighting + Sun, 40 passes, 3 million polys due to my overly detailed modeling (they were accurate stand alone models)
This is as near to grass mat effect I can get at the moment.
Packet method
Path Trace (there is difference and Roy is aware of this , doubt its a bug just the different way it renders)
Changed some settings and the grass png. Attached below
Grass1a.png
grassA.ArGroundcover
"In nutshell" - yes, or I use say a gravel or dirt .skm depending on the effect I'm after. Or import a photo realistic texture. which becomes an .skm. Then I apply the IRendernXt Object property.
When you say SketchUp "Grass Ground" are you saying you first have an .skm of grass and then add the texture in I-Render as an object property?
Chris
Sorry - Yes it doesn't show until you render
My example attached looks thin when you look from above, but from a angle with a sketchup grass ground there not too bad.
I'm experimenting at the moment to get a more thicker mat effect, and will post settings if I get it to work.
When you apply the grass texture, I guess it doesn't actually show. It took me a while to figure that out. What settings did you use to make the grass? Mine looks kinda thin.
Chris
A joy to see how this is developing.
Have you tried the IRendernXt built in ground cover. Link
I have been experimenting with it and got some very good results- as below
Change colour of grass png and you get ( you could add more detail)
Attached is grass.ArGroundcover file and png of grass leaf. I tend to put leaf in "C:\Program Files\Render Plus Systems\IRender_nXt\bin_Nxt\Support\Plants\Leaves". If you put it elsewhere you need to link to it selecting leaf image in editor and saving.
To get to groundcover, right click surface and IRender:Object properties option appears select that and you get window as link above.
PS Seems to render faster with path trace for plants and trees
Use basic ground of grass or dirt in sketchup
Just for fun replaced grass leaf with stones.
Heres another image house from 3dWH, and at angle grass is thicker, but a little too green.
grass.ArGroundcover
Grass1.png