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  • it's so great to know that there is always some 1 to turn to..

    may shmulenson said:

    thank you sooooooooo much again.

    you're a great help.

  • thank you sooooooooo much again.

    you're a great help.

  • The "trick" is to put a bump map texture on the surface of the water:

     

    Rendering Tip - Water Effects

    Image of a pool with procedural bump map applied.
    Image of a pool with procedural bump map applied.
    Image of a pool with no bump map applied.
    Image of a pool with no bump map applied.

    Adding special effects such as bump maps to water material is a great way to add realism because bump maps add depth and detail to materials. In the case of this model, the bump maps add the ripples on top of the water we are all use to seeing on any body of water like a lake or a pool.

    Also, if your renderer has special water effects such a bump maps, then they can be used to make realistic water which will reflect buildings, sky and other background objects realistically.

    • Distorted reflections to represent water ripples.
    • More Realistic highlights from reflection of light.
    • Realistic transparency caused by ripples and reflection of light.

     

    See: Water Materials

    Bump Map Settings

    Right click on the material in SketchUp to load the Edit or Create Material Wizard

    On the Material Wizard use the Texture tab to set a Procedural Bump Map - but you do not need to add a texture.

    Wrinkled-bump.jpg
    The image above used a scale of 40 inches and an intensity of 0.20
    The image above used a scale of 40 inches and an intensity of 0.20

    These are examples of different settings of bump maps using the Wrinkled Procedural Bump Map to create a water effect. Notice how the sky and building are reflected in the water.
    The larger scale would make more sense for larger bodies of water.

    This image uses a scale of 200 and intensity of 0.50.
    This image uses a scale of 200 and intensity of 0.50.


     

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