Hey guys,
I am attaching a rendering that has 5250 passes. Yikes!
Anyway, note the pixeliztion of several of the areas in the rendering. It's quite large. The areas are set up as a highly reflective material (sketchup metal)
What can I do to get rid of this? I've run this rendering numerous times and it's there every time.
Chris
Replies
Thanks for your input. I think your were right on all counts.
I think the pixelation is coming from reflections from the low-res HDRi sky.
Here I turned the sky back on and you can see that the sky is pixellated a lot like the sculpture.
You may need to make the sculpture less reflective, make it glossy, or make the reflection less sharp.
Here I change the sharpness from 1.00 to 0.50 and it seems to remove the pixelation from the reflection.
I did notice something odd with the model though...............it's upside down...........the blue(-) axes is running toward the top...........hummmmm?
Don't know how I got it that way, but it is. This a practice model from a LONG time ago.
Didn't notice the invert until I removed everything else.
Never the less, an interesting issue.
Your rendering has what one I tried on just the sculpture though.....that black stripe across the object. What's that about?
church and city 2-1.skp
Are we looking at this area here:
If you are looking at just the pointed area, try copying and pasting just that geometry into a new .SKP file and sending it to use at support@renderplus.com so we can try rendering it.
Al