Hi everybody :

                             Are there any tutorials on  how to render windows.  I'm having trouble getting the settings right.  I want to have just a little reflection in the glass.    Thanks.....

Gary Stanullwich

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  • Russell D. Houlden said:

    Assuming that you have used the material "Preset" - Glass. Use thick if the glass is actually thick (not just a single surface but perhaps two so that the glass is the actual thickness of a glass pane),  Use thin if the glass is just a single surface.

    The amount of reflection from a window is determined by the light on the other side of the glass.  When it is darker on the other side of the glass, the more reflective the glass.  If it's brighter on the other side of the glass, there won't be a reflection.

    You can "cheat" by adjusting reflection intensity for the glass, that will either reduce or increase the reflection.  Keep in mind 1 is a mirror and 0 eliminates specular reflection. Once you have either adjusted the lighting or reduced reflection intensity, If you still aren't perfectly satisfied, I would suggest more rendering passes to allow the rendering software to refine lighting and reflection solutions.  Each successive pass will improve the solution for lighting and reflections.

     REPLY :

          Thanks for your reply.  Let me try your advice.   Thanks

                                                                                   Gary Stanullwich

  • Assuming that you have used the material "Preset" - Glass. Use thick if the glass is actually thick (not just a single surface but perhaps two so that the glass is the actual thickness of a glass pane),  Use thin if the glass is just a single surface.

    The amount of reflection from a window is determined by the light on the other side of the glass.  When it is darker on the other side of the glass, the more reflective the glass.  If it's brighter on the other side of the glass, there won't be a reflection.

    You can "cheat" by adjusting reflection intensity for the glass, that will either reduce or increase the reflection.  Keep in mind 1 is a mirror and 0 eliminates specular reflection. Once you have either adjusted the lighting or reduced reflection intensity, If you still aren't perfectly satisfied, I would suggest more rendering passes to allow the rendering software to refine lighting and reflection solutions.  Each successive pass will improve the solution for lighting and reflections.

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