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  • Looks like I found the problem. It is a sketchup problem not nXt. For some reason the entire floor layer has become a solid object in lieu of planes and surfaces. When I try exploding it creates again some weird surfaces. The solution seems to be redrawing the original floor layer. Anyone have an idea what I may have done or sketchup done to create this merging of surfaces? I do have several textures on the layer that all use a photo image. Thanks!

    • Further discovery is that the layer has all its edges smoothed. This may have happened inadvertently while intentionally smoothing another surface (lock layers not being used ....... ) Problem solved! 

  • just a question are you using texture map any of your surfaces?

  • Make sure you give the model enough passes to let the lighting appear in the dark area.

    Can you upload an image so we can wee what is happening?

  • Actually these are not shadows but rather random areas that are not being rendered for the lights in the room. Definitely hard line areas that are dark.

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