hi all... few issues... as it's been awhile sense i've been in the rendering environment and getting frustrated with lighting controls in iRender nXt for sketchup. i have posted an image of a preliminary rendering. the house is cladded in all white corrugated metal, as you will see the roof (as well as some of the walls) are blown out and i can't find any suitable light balance to show the corrugation correctly while still exemplifying that this building is white. also, very frustrated with the reflections on the doors/windows that the software is adding. any help would be much appreciated. as i'm test running this software and would rather see what it is capable of without bringing images and layers into photoshop.
thanks in advance.
j
Replies
This rendering is being processed with the IRender nXt unbiased rendering engine (Path Tracer). The only other difference is that I also turned on the sun, then lowered the sun intensity to soften the sun shadow. Because the Path Tracer solves lighting with no "bias" - the bounced light is very apparent, look at how nice and white the walls are! The sun is also illuminating the interior, so the reflections in the glass are more subtle.
Always a good idea to become familiar with the three options for rendering: Packet Mode - biased; Path Tracer - unbiased; and our Hybrid - Engine 4. Once you're familiar it will become easy to decide which engine to use for the scene you're rendering.
russell... thank you very much for your assistance. very helpful.
regards,
jeff
We're always eager to help people learn about our software. Rendering is a complicated topic and we work very hard to make sure that our software is the easiest to learn and use. Having said that, there are always a few things that are somewhat subtle and so more deserving of an explanation. I hope that you will not hesitate to continue to post questions to the forum, these are topics that are interesting to everyone.
Russell D. Houlden said:
Jeff:
I sent you a private email with your model. Let me know if you don't get it in the next few minutes and I'll try again.
jeff bergeron said:
russell,
thank you very much for your help on this...
where is the link to the modified model?
thanks again!
j
Here's the model: lot4_modified.skp (.zip)
Russell D. Houlden said:
The HDRi is a 360 degree image around the model. It's high resolution and so works well with a high resolution rendering. Yes - that's why the trees are reflecting in the glass, because this HDRi is surrounding the model.
jeff bergeron said:
Jeff:
Our software does not discriminate and works exactly the same for SketchUp Make and Pro.
While this rendering is processing - (at around pass 130) I opened the "Adjustments and Filters" and "Light Balancer" dialogs. Even though these are typically considered to be post-processing features, they can be used while a rendering is underway.
I lowered the brightness, increased the contrast, and lowered color saturation. This was all in an attempt to make the rendering more natural. The model doesn't have a ground plane (landscaping) so the ground is just the HDRi and obviously the building is not "sitting" on the HDRi very well.
White (255,255,255) can't get "more white" - it can only get less white based on direct and indirect lighting. The HDRi does have an affect on the building because there are multiple (natural) sources of light from the image, the brightest of which is the sun. The shadows are realistic and a bit softer than what the sun would produce were it not obscured by the trees. It is not difficult to match the HDRi sun position with SketchUp's interface - and then you can balance the intensity of the sun so that it isn't as harsh as it will be if left at full intensity.
Using Adjustments and Light Balancing while the rendering is processing ensures that the completed rendering will match my expectations because the lighting solution and reflections will only improve with each successive pass.
ohhh... btw... i am using a free version of sketchup (make). does that make any difference with this software?
thanks again!
j
Russell D. Houlden said: