Reflection Colors
pillow walls in real life glow when you hit them with a light, and the material glows with whatever color light it is. I haven’t been able to get that to happen with irender nxt..
Read more…pillow walls in real life glow when you hit them with a light, and the material glows with whatever color light it is. I haven’t been able to get that to happen with irender nxt..
Read more…I want to create an effect of lights that are "shining" in the viewers eyes.
Is this possible in IRender nXt?
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How can I create a gobo pattern on the walls – often times we need to display to the client what their gobo may look like BEFORE they purchase it, so it’s crucial to have some resemblance of it in the rendering. I have not been able to figure out a w
Read more…How can I create a smoely spotlight effect, something like this;
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Hello,
I got a script error when I tried to create a linear lamp. I succesfully created bulb.
I think it's the first time I tried to create linear lamp with this version.
I tried to create a lamp in a component.
[Edit: remove error traceback]]
I am using a wood grain material and when I render it is coming out as a plain colour instead of having grain. What would be causing this? Other wood grains are rendering fine.
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Just getting to grips with iRender which i think is fab. However using treemaker i have encountered a few issues.
1 when i scale them in sketch up they render at orginal size
2 if I add a trunk they render only with one trunk
3 Some existing trees
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How can I make the water to look more as...water? not as a blue glass?
Is there ny video about it?
tnx
Read more…When i download, it tells me the zipped file is invalid. Any chance someone could help/send via Dropbox/YouSendIt??
Read more…We are working on improving our write-up on the SketchUp Plugins page, and improving the first look people get when they link to us from that page. (Currently our Home Page)
Most people learn about IRender nXt from the SketchUp Plugins page because t
Read more…Hello,
I tried to set the "reflective bounces" value in the Preset tab and saw that when I select the Light Tab, "Reflective bounces" value stayed to the default value.
What is the right one?
Again, I wonder if it's a good thing the have the same inf
Read more…I have a question.Read more…
I am working with a complex dynamic component of a piece of furniture. It has many nested levels and many hardware components etc which are not actually visible in the final view which I am rendering. The problem I have is that it
Hi Rich
My computer crashed and I have lost license info for 3Dpdf - could you please resend?
Kind regards
Karsten Lundager
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Got a problem with dark materials. After rendering this material looks too bright. I tried to change some light options but doesnt work.
I also wonder why my hi-res textures looks low res on the rendered image even when rendered to bigger resolution.
Read more…The Treemaker software is very useful for making 2D images. And your rendering solutions are beautiful. However we need the 3d shapes in the sketchup models. Do you have a solution or a reference??
Read more…Hi,
I have read from this site that RpSpaceDesign creates report of attributes.
Now I have planned to buy a copy of RpSpaceDesign to work with my DCs.
Before I buy, I am eager to know if this tool is appropriate for my requirements.
I have some d
Read more…In the image below, the bed is covered by a white sheet, defined by a mate material.
I think a bit strange it's rendered so grey.
Sides, directly enlightened by the lamps are white, I agree that the sides facing the camera are grey because in shadow,
Read more…Hello,
I encounter a problem with a IRender Lamp for which I set the channel to 5 with IREnder Lamp Menu.
Surprise in iRender nxt, the lamp obey to channel 2 !?!
Back to Sketchup and exploring Object properties, I effectively saw the channel set t
Read more…HI,AL Hart,
Can your help me to solve it out.
Thanks,
Tan
$ beam-groupError: #<SyntaxError: (eval):403: compile error(eval):403: syntax error, unexpected $undefined$ beam-group ^>(eval):403$beam-group,entitiesError: #<SyntaxError: (eval):403:
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