Hi,

 

I tried to render an animation of a garden scene. Some face me components were not "facing" and some tree textures were not showing correctly.

I´m using windows 64bit Windows7.

I´m uploading the file on your upload account

 

Carsten

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I am having a similar problem. I am using RPC plants in an animation. What I have found is that the plants are pointing at the camera for whichever scene you are on at the time you start the animation.

EX. Scene one is infront of the house and scene two is at the right of the house. If I have scene 2 up when I click the animation button all plants are set pointed to the right. When the rendering starts at scene one (in front) all the plants are paper thin and pointed to the right.

I have reversed this by having scene 1 active and starting the animation processes. By the time the animation gets to the side of the house, all the plants are pointed at the camera for scene one and are paper thin from the side.

I can only assume that the plants are set when the "Writing Geometry" happens.
I believe you are correct - we face the components at the camera when we extract the geometry, and don't rotate them for each scene.

I suspect we thought it might look strange in an animation to have a person, or othr flat object always rotate to face the camera. (Also, we would have to reload the geometry for each frame because there is no provision in the renderer to rotate an object without reloading the entire scene.)

What are your thoughts on this?
I understand, rewriting the geometry for each frame would take alot of time. You might be better off using 3d plants and having the geometry writing once. It would be a toss up depending on the number of plants and trees and their complexity.

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