Post processing renderings of SketchUp models can be accomplished in a variety of ways. With IRender nXt methods that permit adjustments to renderings are included. Make changes to your renderings:
Open the Adjustments and Filters dialog
1. Brightness - Brighten or darken the rendering
These images illustrate Brightness values: 50 (default), 60, and 40
2. Contrast - Increase or decrease the variation between bright and dark tones in the rendering
These images illustrate Contrast values: 50 (default), 60, and 40
3. Burn - Increase white balance of the image
These images illustrate Burn values: 50 (default), 70, and 20
4. Saturation - Increase or decrease color intensity
These images illustrate Saturation values: 100 (default), 50, and 0
Emboss and Edge filters in particular can produce interesting rendering options.
The following image combines the Edge filter, Saturation set to 0, and Contrast set to 100.
Natural and artificial lighting can be balanced at any time: while the rendering is processing; immediately after the rendering is completed; when a .nxtImage file is opened.
IRender nXt provides 8 distinct light channels that can be used to balance natural and artificial light sources. The light channel is set automatically for artificial lighting when the channel is set to 0 during placement. Specify a light channel while placing fixtures to facilitate balancing.
Each of the 8 light channels can be switched on/off, and can also be brightened or dimmed to achieve the appropriate lighting for the project. Additionally, light channels can be used to modify the rendered scene, for example, from a bright daylight rendering to dusk.
Creating a dusk image from a daylight image can be accomplished with the Light Balancer dialog. To start I used the Adjustments and Filters dialog, setting Brightness to 55 (slightly brighter), Contrast to 60 (more contrast), and Saturation to 70 (lower color intensity).
Display the Light Balancer Dialog when you click this toolbar icon:
The sun is set to .05 to reduce the overall luminance of the rendering while still showing sun shadows.
The Dusk image is achieved with these adjustments:
0. Sun = .003
1. Sky = .02
2. Chandelier = 2
3. Floor Lamp = 1.2
4. Self Glow = 1
5. Porch = 6
6. Dining = 1.5
7. ceiling = 1.75
The luminance, or brightness of the rendering is calculated during processing.
To retain the image brightness even while you adjust each light channel, uncheck this box. Although the lighting assigned to the channel you're adjusting will change, the overall brightness of the rendering will remain constant.
When Lock Luminance... is checked, manipulating lighting channels will brighten or dim the image accordingly.
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