"When you create a lamp from an object, the color is a color it finds in the object.
For some geometry we wind up creating too many individual lights. We try to combine adjacent Sketchup faces into a single light, but sometimes this fails because of…"
If you set a material property illuminate or glow, right click on a face with the material and set it to 0
If you use "make lamp" - which make a lamp from the object rather than the material - right click on the object, select…"
"I'll take a look at your mode later
- Not if the spotlight is directly in front of the guitar, you may not see the shadow because you are looking at the guitar from the right hand side, so it would reflect things from the left hand…"
"Yes, you are going to get much better reflections if you can place the guitar image on a curved surface.
Here are two renderings I made of a guitar on the 3D warehouse, which, at least, had a beveled edge.
I made the surface itself a mirror for…"
"Send the model to firstname.lastname@example.org so we can look at it.
In order to make just the body of the guitar reflective, and not the fret board, (for example). we may have to make two images. One to be reflective and the other not (or less…"
"I just tried it and created a material named C_wall and it was fully transparent in SketchUp.But then I realized that the last material I had worked on was a fully transparent window, and when you click '+' to create a new material it…"
"SketchUp lets all sun light through the Section Plane, but IRender nXt will properly cast shadows from walls and other objects not visible from the section plane.
The light coming in through the section is a great "feature" of IRender…"