It may have been easier to produce background if you had set camera to face view\window directly - you would not have to then split up background and allign in photoshop in 2 separate parts of image. Still really good though
Thanks for the positive comments - with reference to backgrounds - If I want to produce really photo realistic backgrounds I find the HDR planar background option does not have enough control (the light channel control is a very recent feature - I also can never get it to work very well ).I usually render to a transparent PNG file and then manually input background + relevant reflection in photoshop - please have a look at a tutorial I did a few years back to give an idea of basics - link: http://www.renderplus.com/wk/IRender_nXt_and_Photoshop_Tutorial_w.htm
I usually use the same method to input backgrounds into panoramas but use the `warp` tool in photoshop to curve the background image to relevant curvature.I find its easier to get the background to face the front of panorama so not to join part image in photoshop.
To create complex reflections for panoramas I mirror the whole of the model along the windows axis deleting the original copy.I then produce a 1 pass render of mirrored scene from same view as original panorama scene.This is then brought into photoshop as per the linked tutorial and because it is a mirrored copy of original will form a perfect reflection in panorama and if cinput correctly should fit exactly to windows- you only need to change to `hard light`mode and then reduce transparency to create an effect.As stated in the tutorial you can get away with an awful lot in terms of reflection accuracy - you just need to give an effect.I should really add the mirrored model reflection effect to tutorial.
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Nice render
It may have been easier to produce background if you had set camera to face view\window directly - you would not have to then split up background and allign in photoshop in 2 separate parts of image. Still really good though
Boothy
Hi nzbt
Thanks for the positive comments - with reference to backgrounds - If I want to produce really photo realistic backgrounds I find the HDR planar background option does not have enough control (the light channel control is a very recent feature - I also can never get it to work very well ).I usually render to a transparent PNG file and then manually input background + relevant reflection in photoshop - please have a look at a tutorial I did a few years back to give an idea of basics - link: http://www.renderplus.com/wk/IRender_nXt_and_Photoshop_Tutorial_w.htm
I usually use the same method to input backgrounds into panoramas but use the `warp` tool in photoshop to curve the background image to relevant curvature.I find its easier to get the background to face the front of panorama so not to join part image in photoshop.
To create complex reflections for panoramas I mirror the whole of the model along the windows axis deleting the original copy.I then produce a 1 pass render of mirrored scene from same view as original panorama scene.This is then brought into photoshop as per the linked tutorial and because it is a mirrored copy of original will form a perfect reflection in panorama and if cinput correctly should fit exactly to windows- you only need to change to `hard light`mode and then reduce transparency to create an effect.As stated in the tutorial you can get away with an awful lot in terms of reflection accuracy - you just need to give an effect.I should really add the mirrored model reflection effect to tutorial.
Please contact if you require further detail
Cheers
Boothy