Hey, does anyone know why i can not see the free plug in for wall maker? I am using the free 30 trial version of ir render nxt. I have re down loaded and re installed the wall maker several times but it is not showing up in my plugin menu.
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Sorry - I got sidetracked making RpWallMaker work with out reporting program SpaceDesign, and I forgot to release the changes, I will try to get it our tomorrow.
OOf - we just discovered that there is a bug in SketchUp 8 in the "ray test" routine we use to see what wall you are attempting to place an opening in.
This bug has been reported to Google, but I don't think it has been fixed yet.
Thanks so much for you help, i will give it a try and let you know how it goes.
Boothy said:
Yes
A lot of acad imports can have a lot of unused vectors on turned off layers etc - DXf can have segmented arcs\ lines which just makes things that little bit harder- any ajoining vectors\lonely segments may stop `push` from extruding - I usually keep internal \external walls in separate groups - easier when creating model with more than 1 level - In my customised template I have a layer called `DXF`which I import my building models into - which is either turned off or deleted later. Layer structure an group structure is essential with complex models Still make the imported block into a SU group - SU will generally respond better
A lot of acad imports can have a lot of unused vectors on turned off layers etc - DXf can have segmented arcs\ lines which just makes things that little bit harder- any ajoining vectors\lonely segments may stop `push` from extruding - I usually keep internal \external walls in separate groups - easier when creating model with more than 1 level - In my customised template I have a layer called `DXF`which I import my building models into - which is either turned off or deleted later. Layer structure an group structure is essential with complex models
Still make the imported block into a SU group - SU will generally respond better
If there are some complex details say arcs for example - you can always open group select items - select copy in pull down menu and close group - then select paste in place and work on in same place separately
so you are saying, you dont actually try to use the walls you created in a cad, but instead you make them a block and then re-trace the walls once you are in su? this seems like it would work well! Drawing in a cad is much easier and very quick so then all i will have to do is trace. Do you suggest drawing the exterior walls first then makeing them a block and putting them on a differnt layer, then creating the interior walls? I am trying to get use to the sticky walls thing and find the best practices. Please excuse my spelling dont see a spell check on here and i am lost without it. : )
Boothy said:
` I seem to have trouble with push pull and the walls i create in acad.`
When you import the acad file make it into a group them trace walls over top with line \box - deleting any unwanted lines between shapes - pulling should be easy then (put group into separate layer so you can switch off after use
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Be patient if it doesn't load properly the first time. Getting these things to work with SU 8 has been a challenge.
Have you made any progress on this?
I will try to release a new version this PM.
This bug has been reported to Google, but I don't think it has been fixed yet.
See this thread on SketchUcation: http://forums.sketchucation.com/viewtopic.php?f=180&t=30558
This will slow down the release of RpWallMaker for SU 8
Boothy said:
A lot of acad imports can have a lot of unused vectors on turned off layers etc - DXf can have segmented arcs\ lines which just makes things that little bit harder- any ajoining vectors\lonely segments may stop `push` from extruding - I usually keep internal \external walls in separate groups - easier when creating model with more than 1 level - In my customised template I have a layer called `DXF`which I import my building models into - which is either turned off or deleted later. Layer structure an group structure is essential with complex models
Still make the imported block into a SU group - SU will generally respond better
If there are some complex details say arcs for example - you can always open group select items - select copy in pull down menu and close group - then select paste in place and work on in same place separately
Boothy
Boothy said: