I'm trying too render a scene of a class room with the sun light and interior light setting but when I render this only the sun light setting is working and no lights!
Could someone please let me know what I am doing wrong?
Thanks
Fred
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Replies
I am struggling on how to make a good tutorial on this, because there is a lot to do to use them well, and also, a lot of different ways to do it.
Here is the new page on Lighting Channels - , Balanced Lighting Tutorial - Wiki, and also the older page, Lighting Channels - Wiki
Take a look, and offer any ideas you have on how I can make this easier for users.
Balanced Lighting
Other Lights - (lights outside door) and Self glow - (glowing panels on the wall) - made very intense (40.0) for effect and other lighting channels adjusted to achieve desired effect.
I've noticed that before - thought it was FF, but what I believe is that if someone replies there is a period of time (15mins) when you can change it after "adding reply", but if you then subsequently go back and delete that post can can;t remember if it latest activity or help desk items to right side lags behind and will show somebody has posted but when you look for the its not there.
Richcat
EDIT just tried with this posy help desk to right shows it latest activity hasn't yet, should think it waits until 15mins are up
For some reason I cannot see your last post in my browser (IE8)
Boothy
Thanks Boothy.
1.The shadows dialog is a standard SU window - go to top menu in SU - window - and tick shadows
2.Using the NXT lighting dialog (in main toolbar - looks like table lamp) rather than applying glow to material (see below)
Boothy
Thanks for the attachment and also for your help.
On the attached image you posted showing the settings you apply for light sources how did you get up the task bar which shows shadows setting on? is that through NXT? Thought that was only used via sketchup!
You also mention the following:I have found that creating a specific NXT lighting element, do you mean creating an object and applying a glow setting to it?
So sorry but I'm still fairly new to this really!
Thanks again Boothy.
Fred
In your model the other `tube lights in adjacent group could affect your interior scene - would be best to place on hidden layer for tests
Your light sources also seem to be applied glow\light to materials - I have found that creating a specific NXT lighting element and inserting into model will be more effective (see sample attachment in post above)
Boothy
I have attached a recessed light fitting I use it might help - if you drag onto a face and explode it should automatically `cut away` ceiling (this makes life a little easier - also all sub groups \faces\edges are set not to create shadows which will also make a cleaner scene. One thing to really watch with recessed lights is the baffles can create a lot of relective artifacts so therefore be generous with the`no source light refelctions in your materials
Boothy
flou ceiling recessed 600 no shadow 100 deg.zip
The model is like it is because I was playing around with the lights! The actual room has a new ceiling I was playing around with. It sounds like I have the incorrect settings then in the lighting channels!
Al's 3rd render is roughly what I'm trying to achieve, abit of sun light and some artificial lighting.
Boothy seems to have it spot on with the interior renders I've seen that he's done. Hats off to you.
Thanks for all the help again by the way.
Fred