First off, can I say the modifications to the lighting channels are great! I can create *exactly* the look I want for still images. But it is a different story for animations...

 

The issue is that the "Average Illumination" and "lock" features that are present in the Rendering dialog (the dialog that shows from the light bulb icon while it renders), are not in the Lighting tab of the Setup form. In other words, the light channel intensities are brought back into the Sketchup model, but the Average Illumination and "Lock" values are not. So when I then go to create the animation PNGs, I have no way to control the Average Illumination/Lock. Consequently, the rendered images for the animation are over-lite (light saturation).

 

FWIW, I do my animations as PNG files and then let Corel VideoStudio put them all together. I haven't tried it, but possibly I could have the animation engine create nxtImage files rather then PNG files? Perhaps that would work in theory, but I can't see hand modifying over 900 frames.

 

So I am wondering if this is a feature that will be coming soon? Or if there are technical limitations prohibiting the Average Illumination/Lock settings to be controlled when doing animations?

 

Suggestions anyone?

You need to be a member of Render Plus Software to add comments!

Join Render Plus Software

Email me when people reply –

Replies

  • Yup, setting Low Priority runs the process as a low priority. ta

  • We posted a new version with a check box on the More options tab to set this this Low Priority for the IRenderBatch process.

    See if that's what you're looking for.

  • I am pleased to inform you that it is working perfectly. Thanx for the fix Rich.

    Now if I could twist your arm to add a "Low Priority" checkbox somewhere in the setup so I can have IRenderBatch running at 100% but also not slow me down when I'm using the PC for other things, such as working on the model more in Sketchup. I always set the priority to low after I start a job.

    That should be fairly simple stuff to do, if you are using the CreateProcess API call in order to launch IRenderBatch.exe

    Please consider it.

    cheers,

    rs

  • I'll give it a go and report back to ya. thanx

  • We posted a new version which should work for you for this.

    I tested it with your model on 2 machines and it works for me here.

    Please try it.

    Thanks,

  • What I've found is that we were not picking up the setting for Studio Brightness for the animation.

    It was checked in the preview rendering, but rendered the animation as if it was not, so the lighting was duffenert in the two.

    I'll post a new version today that makes sure the same settings are used for both.

    BTW, you would see the Average Lumination continue to change while the model is rendering, since the renderer is still bouncing light around etc.

  • Rich, this might be a clue, or just some other issue... but when I go into the Setup dlg (while rendering Animation) and then to Lighting tab, then Lighting channel dlg, if I press the Reset button multiple times, each time, the Average Lumination changes, going up slightly. By no means is it constant.

    Is this what you would expect? Just thought I'd mention it to help you help me :)

    Oh and one small correction above... When I go into the Setup dlg when rendering I have the above backwards... It doesn't ask "Are you sure"? It asks "Do you want to stop rendering"? To which I reply NO. But I have tried both, and I don't get any instabilities, at least when I am only tweaking light channels. I haven't ventured anywhere else in the Setup dlg.

    cheers!

    rs

  • Sorry, I should have mentioned that I have it set to "Ask" and I say "yes". I was going through the steps by memory and not physically doing them as I wrote them. But it sounds like you can replicate nonetheless. Glad to hear.

    cheers!

  • OK. I can duplicate this with your model.

    I haven't figured it out yet though.

  • I got distracted by making a small model to test with. I'm trying your model now, but it'll take a while due to all the geometry.

    Meanwhile, I noticed in your steps you don't mention clicking on "Import Selected Changes" before starting the animation.

    If there any chance you have your Batch Rendering Settings set to "Never load changes"?

    2506659533?profile=original

This reply was deleted.