Adding lots of lighting slows down a rendering a lot. Oh well, I guess that's the way it goes.
I keep working on the light definitions and I'm having some questions regarding "editing" a light and setting "object properties." How are they related and how are they not related. i.e.: one can set the field and beam angles in "object properties" but not in "edit light." Which one of these should be used when?
Lighting channels: I could use more like 12 or more channels easily...7 is too few. There is not enough control over complex lighting schemes and doesn't allow for the opportunity to study various options (on and off of certain groups of lights during rendering). For me as an architect, lighting can be one of the most important parts of the building design, As such, the opportunity to gain more control would be welcomed with open arms.
I love the fact that the lighting channels are now available with-in the rendering window.....fantastic opportunity to fiddle with the lighting and such while the rendering is processing. How come raising the "sky" slider higher makes the building darker?
The "sun" slider is not as sensitive as I'd like. Going from 1 to 0 is a bit too much of a jump when working on night scenes....can a .25 increment be included at he 1 to 0 end of the scale?
Threw in a file just to give an example of the kind of building I'm currently studying.
Chris
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It does not, there is however an icon that looks like a picture. It's called "insert image". There's another that's called "attach a file". I assume insert image would be right? I use Firefox.........there are actually many more icons there than you show in your example
Chris
Christopher Alan Krupp said:
Does this appear above the text area when you are starting a post, or making a reply?
(Some firefox users are unable to see it sometimes)
Please enlighten me as to where the icon is. What's it look like, etc. Send me one of your fabulous pic's with the icon circled.
Chris
Christopher Alan Krupp said:
If the phrase:
"One of our users just loves the lighting channels. Could we jump the channels from 8 to 16?",
qualifies as "jumping", then I guess I did. (However if it qualifies as being exceedingly polite - than perhaps that matches my personality better.)
Al Hart said:
Fantastic information.....don't know why I didn't think of that.
I'm starting to think that it would be best just to make lights of my own that are nested components and to not use the light maker in nXt
For linear or odd shaped lighting I'm already making components of the proper shape and turning them into lights anyway.
Thanks,
Chris
Boothy
Al Hart said: