We have been testing, improving and simplifying the use of background images with IRender nXt.
We decided that what was needed was a good wizard to let you scale and position the background without having to re-render each time to see if it is working the way you want.
(Ir can be tricky to change scale and offset numbers and then re-render to see how they look.)
So we created a new Background Wizard to make this easier.
The Background Wizard makes it easy to scale and position a background image behind your rendering.
How to use it
- Download the latest version of IRender nXt
- Select Position/Preview from the Background Setup Tab.
- See: Background Wizard for examples and advice on settings.
Replies
Hi Al
Also When I am rendering interior views I am more concerned about creating reflections of the model interior in window to provide realism and and make the viewer aware the glass is actually there - without any reflection the window will look unglazed and therefore less realistic. The accuracy of the reflection image is really secondary to its existance in the first place.
I hope you can get these aspects to work.
Boothy
Hi Al
In majority of visuals I produce the left mirror option would be more than adequate - It would be worth it just to be able to filter background - the HDRI option would also be good if we had the same position controls and be able to use the HDRI lighting channel in the standard packet renderer.
I look forward to all this - The background wizard makes implementing integrated backgrounds so so much easier
Thanks
Boothy
We will see if we can add a couple of filters - at least contrast and brightness - to the background or to both images. Note: reflections from the backgrounds will sometimes have problems. Sine we only have a rectangular background image and not a full 360 degree panoramic image, the reflections will sometimes run off part of the image and have discontinuities. This is especially obvious if you have a reflective curved surface in your model.
In this rendered image the reflection looks pretty good in the mirror - but you can how it is pieced together in the curved egg shape. (If this creates a problem, you will need to find a full panoramic HDRi image to use a a sky)
We will take a look at this, we would need to distort the image and create a new rectangular image to pass to the renderer - after positioning the Rendered image properly in the new background.
Original Image
Distorted image, with more contrast, saved in a rectangular background
(Note: these distorted images probably will have more problems when reflected)
We have plans for a similar tool to help rotate HDRi skies. It is a lot of work to enter a rotation, and then have to re-render to see the effect. It would be much easier to just spin the HDRi image.
It will work from SketchUp - but not yet.