Al/Rich any chance we can get the Path tracer as the ACAD people have, I realize it still in development, but already looking very interesting, shame its not being run under cuda.
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Is 1500 passes for path tracer a benchmark? I had a rendering run for 15 hours and only hit 300 passes. I am going to have it run over the weekend and see where it lands on Monday as far as passes are concerned. Just trying to figure this path tracer out and timing for a high quality rendering. Slower it may be, but the overall feel of the rendering seems to be a lot richer.
Al Hart said:
It looks like we should have a Beta Test version ready next week for you to try out.
See the Wiki article on the test renderings I have created:
Both of these renderings took several hours. You can see differences between the renderings - such as the reflected light from the ceiling lights on the ceiling which is smoother in the Path Tracer rendering.
Both of these renderings took several hours. You can see differences between the renderings - such as the reflected light from the ceiling lights on the ceiling which is smoother in the Path Tracer rendering.
Hi Boothy
Path Tracer seems to be a different rendering algorithm from what IrendernXt users now.
Taken form Wikipedia- Path tracing is a computer graphics rendering technique that attempts to simulate the physical behaviour of light as closely as possible.
I don't know and its never been broadcast but IrendernXt appears to be a bit of a hybrid Ray tracing
Path Tracer does seems to give better visual results, but original was renown for being very slow, but it seems Roy has been able get some parity.
I wonder if its a step towards using the new wave in GPU rendering rather than CPU, with cuda etc.
Replies
Al Hart said:
See the Wiki article on the test renderings I have created:
http://wiki.renderplus.com/?title=NXt_Path_Tracer
Both of these renderings took several hours. You can see differences between the renderings - such as the reflected light from the ceiling lights on the ceiling which is smoother in the Path Tracer rendering.
Packet Mode after 68 passes
Path Tracer after 1500 passes
He has not put this in the toolkit he supplies us yet.
What does the path tracer do ?
Boothy
Path Tracer seems to be a different rendering algorithm from what IrendernXt users now.
Taken form Wikipedia- Path tracing is a computer graphics rendering technique that attempts to simulate the physical behaviour of light as closely as possible.
I don't know and its never been broadcast but IrendernXt appears to be a bit of a hybrid Ray tracing
Path Tracer does seems to give better visual results, but original was renown for being very slow, but it seems Roy has been able get some parity.
I wonder if its a step towards using the new wave in GPU rendering rather than CPU, with cuda etc.
I'll have to contact Roy and see what we have to do to implement this.