The RPC trees are placed for rendering facing toward the camera eye, so they are placed at different angles in the rendering, with the one on the left facing more directly toward the sun. I believe that is why is has a larger shadow.
Artur Chojnacki said:
Thank you for your response. One observation though: do you notice the difference between shadows at the picture above? The same models (trees) same angle, etc, The difference (The very left tree and ones on the right side) is quite strong, isn't it?
Thank you for your response.
One observation though: do you notice the difference between shadows at the picture above?
The same models (trees) same angle, etc, The difference (The very left tree and ones on the right side) is quite strong, isn't it?
When we place an RPC 2D tree, we face it towards the camera.
It will cast a shadow for the sun which is in front of or behind the camera. But when the sun is at 90 degrees to the camera line, the shadow is too thin to see.
We are checking with the nXt Engine programmer to see if he has any ideas. Otherwise we will offwe you an option to place the tree as a criss-cross (parallel and perpendicular to the eye, not at 45 degrees as in SketchUp) and this may work better for shadows.
I use standard rpc models dowloaded from ArchVision site via All Access utility.
In this very case I have applied a model called RPC_Hawthorn from Trees (General) group.
I have noticed the cast shadow problem in all tree models.
Making some tests I have found that direction of shadow make some difference, ie if shadow is directed behind the model the program 'more easily' generate the shadow.
Thank you for your prompt response. Alas, the cast shadow of rpc trees does not appear inside the renderer (final product).
I am aware of simplified shadow form casting within SU (rpc models).
Replies
Artur Chojnacki said:
One observation though: do you notice the difference between shadows at the picture above?
The same models (trees) same angle, etc, The difference (The very left tree and ones on the right side) is quite strong, isn't it?
It will cast a shadow for the sun which is in front of or behind the camera. But when the sun is at 90 degrees to the camera line, the shadow is too thin to see.
We are checking with the nXt Engine programmer to see if he has any ideas. Otherwise we will offwe you an option to place the tree as a criss-cross (parallel and perpendicular to the eye, not at 45 degrees as in SketchUp) and this may work better for shadows.

In this very case I have applied a model called RPC_Hawthorn from Trees (General) group.I have noticed the cast shadow problem in all tree models.
Making some tests I have found that direction of shadow make some difference, ie if shadow is directed behind the model the program 'more easily' generate the shadow.
Hope finding the clue,
AC
I'm wondering if this if a "type" that we haven't seen before.
// The RPCapi::Content represents the type of content
// of an RPC. The current types of content are
// 2D, 2.5D, 3D, 3.5D, and Smart.
Is this an RPC that you can send us to test, or is it one we would have to download from ArchVision or somewhere else?

Thank you for your prompt response. Alas, the cast shadow of rpc trees does not appear inside the renderer (final product).I am aware of simplified shadow form casting within SU (rpc models).
Attached-please-find an image rendered.
Do they work properly inside our renderer?
Can you post an image?