Replies

  • Can we see the correct rendering?

    Thanks.

    Jackson Wall said:

    Okay. But don't worry, I fixed it myself. I reversed the faces in SketchUp, and it showed the bad textures. I made it a solid orange colour, and reversed the faces back. It's fine now, but thanks!

  • Okay. But don't worry, I fixed it myself. I reversed the faces in SketchUp, and it showed the bad textures. I made it a solid orange colour, and reversed the faces back. It's fine now, but thanks!

    Al Hart said:

    The tree like reflections you see in the eyes are from our default studio lighting. This lighting model filters the sky through a forest which creates a nice shading effect. However, for smppth, reflective surfaces you can see too much of the trees

    Here is a similar model I rendered with the studio lighting:

    2506663374?profile=originalThere are a few ways you can change this.

    Here I changed to default lighting to exterior sun, then turned off the sun so that all you gete is lighting from the sky

    2506675104?profile=original

    2506675550?profile=original

    Here I left the forest on, but changed the materials to be glossy - which smooths out the highlights.

    2506675561?profile=original

    2506675720?profile=original

    Here I left the forest on, but set the sharpness of the materials down to 0.20 so that the reflections would be smoothed out. For this blurry reflection effect you need to use more rendering passes

    2506675698?profile=original

    Here is the result after 22 passes

    2506676128?profile=original

    Here is the blurry reflection after 100 passes

    File:Abstract100.jpg

  • The tree like reflections you see in the eyes are from our default studio lighting. This lighting model filters the sky through a forest which creates a nice shading effect. However, for smppth, reflective surfaces you can see too much of the trees

    Here is a similar model I rendered with the studio lighting:

    2506663374?profile=originalThere are a few ways you can change this.

    Here I changed to default lighting to exterior sun, then turned off the sun so that all you gete is lighting from the sky

    2506675104?profile=original

    2506675550?profile=original

    Here I left the forest on, but changed the materials to be glossy - which smooths out the highlights.

    2506675561?profile=original

    2506675720?profile=original

    Here I left the forest on, but set the sharpness of the materials down to 0.20 so that the reflections would be smoothed out. For this blurry reflection effect you need to use more rendering passes

    2506675698?profile=original

    Here is the result after 22 passes

    2506676128?profile=original

    Here is the blurry reflection after 100 passes

    File:Abstract100.jpg

  • 2506714723?profile=RESIZE_1024x1024How's this?

  • Can you post a SketchUp image as well so we can see what the textures were supposed to look like?

    Use the icon at the top of the edit window (2nd from the left) to place an image directly into the post

  • I added your images directly to this post so people can see them better

    2506661903?profile=RESIZE_1024x1024

    2506662212?profile=RESIZE_1024x1024

This reply was deleted.