Hi, I have a problem when rendering glass which shows the final result with a white border around the glass. Do not use images or background colors and reflects other things quite well.

If anyone knows how to fix it, I would appreciate if you could tell me how.

Thanks!

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Lighting Channels will let you dynamically change the intensity of the sky vs the interior lights.

See the two lighting channels videos:

Integrated Lighting Channels

and

Using Lighting Channels with IRender nXt

And see the page on Lighting Channels

Here I added a 100W ceiling light and left lighting channels at the default setting:


Here I used lighting channels to turn off the ceiling light completely:
(You can run the slider between 0 and 1 to get the balanced effect you want)

I'll check the videos once I get home.

I'll get in touch again to tell you how I did.
Thanks for your time and all your help! I really appreciate it.

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