There is a Rotation setting on HDRi skies and backgrounds which lets you rotate the HDRi. But it is rather difficult to use - since you often have to rotate the HDRI, re-render, view the result, and repeat until you get what you want.
RIch has a created a new video: Rotating HDRi which make this much easier.
Give it a look!
Position HDRi Sky
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Hi Again
After further experimentation I realised that both the upper left HDRI selection and make HDRi visible button had to be selected to make render (see image below) - I still can not work out image inversion in wizard (I have also tried rotating image in photoshop and it is still viewed upside down).Pixelation may have been due to size of file and not using zoom buton in wizard correctly.
Thanks
Boothy
PS is there any way we can have the HDR background option in lighting cjannels for standard packet rendering?
Hi
Further to previous post - I can only get the backround to work in the Irender render window - and thats only when I press both buttons. Cannot get to work from SU directly - also the visibility buttons seem to reset to null after render has been created.
Thanks
Boothy
I posted a new version with a fix for the poor pixelation and upside down HDRi images that you were getting. I found a bug where we were saving the preview images for the HDR files incorrectly when they were remade from the Layer Wizard.
The HDRi sky will only be visible in the Layer Wizard if the Sky is set to Visible, the Sky is set to HDRi, and there is no visible Background image for the model, and the Display HDRi checkbox is checked. The "Make HDRi Visible" button sets all 3 of those conditions and sets the Display HDRi checkbox.
If you're in SketchUp, and have "Synchronize changes with SketchUp" checked on the Presets tab, it might revert to Sky not being visible each time that you load the Options dialog, hence the HDRi sky is not displayed.
I'll keep an eye out for this as I test all the other things that are out of synch between the different option tabs.
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