Hey guys,
I am attaching a rendering that has 5250 passes. Yikes!
Anyway, note the pixeliztion of several of the areas in the rendering. It's quite large. The areas are set up as a highly reflective material (sketchup metal)
What can I do to get rid of this? I've run this rendering numerous times and it's there every time.
Chris
Tags:
Are we looking at this area here:
Is the triangular area a single, flat material, or is it composed of small rectangles, or a texture which may be repeating.
If you are looking at just the pointed area, try copying and pasting just that geometry into a new .SKP file and sending it to use at support@renderplus.com so we can try rendering it.
Al
I think the pixelation is coming from reflections from the low-res HDRi sky.
Here I turned the sky back on and you can see that the sky is pixellated a lot like the sculpture.
You may need to make the sculpture less reflective, make it glossy, or make the reflection less sharp.
Here I change the sharpness from 1.00 to 0.50 and it seems to remove the pixelation from the reflection.
Regarding the dark parts of the sculpture - this default illumination HDRi is a forest, so it lets light filter in through the trees, but a mirror-like surface is just reflectng dark trees.
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