Hi All,

 

I'm trying to render a ball with a photograph as the texture, in Skp it looks as it should but as soon as I start to render it, it looses the image!

 

Could someone let me know whether I'm doing something wrong or if maybe this isn't possible to do?

 

I've uploaded the model so you can see what I mean!

 

Thanks in advance.

 

Fred

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I exploded the group that the ball was in and had better luck:

We're looking at the "reverse faces" on your ball, If I simply reverse the faces on the ball I see in SketchUp what we render in nXt. How was this ball made?

Hi Rich,

 

I made the ball with 2 flat circles put one vertical and the other horizontally and applied the follow me tool.Does this mean I have to explode every photograph image that I want to use as a texture?

 

Thanks for your help.

 

Fred

Hi Rich,

 

Just tryed doing the same but for some reason it didn't work!

 

Thanks

 

Fred


Rich Hart said:

I exploded the group that the ball was in and had better luck:

We're looking at the "reverse faces" on your ball, If I simply reverse the faces on the ball I see in SketchUp what we render in nXt. How was this ball made?

Rich & Fred

 I just tried exploding and got this with Beta as I think Freds getting

I forgot to add that I also had "Always" process 2 sides faces selected on the Options/Special tab.

Try that.

fred henaux said:

Hi Rich,

 

Just tryed doing the same but for some reason it didn't work!

 

Thanks

 

Fred


Rich Hart said:

I exploded the group that the ball was in and had better luck:

We're looking at the "reverse faces" on your ball, If I simply reverse the faces on the ball I see in SketchUp what we render in nXt. How was this ball made?

I don't know yet. Exploding seems to do the trick ( along with the Always use 2 sided faces setting), but we'll have to see if we can get the same data somehow for the faces in the the unexploded group.

We'll have to play with this some more...

fred henaux said:

Hi Rich,

 

I made the ball with 2 flat circles put one vertical and the other horizontally and applied the follow me tool.Does this mean I have to explode every photograph image that I want to use as a texture?

 

Thanks for your help.

 

Fred

So you put the photo texture on the circles and then used the follow me tool , right?

I'd like to learn how to do that and get the faces on the outside of the ball to be "front" faces.

fred henaux said:

Hi Rich,

 

I made the ball with 2 flat circles put one vertical and the other horizontally and applied the follow me tool.Does this mean I have to explode every photograph image that I want to use as a texture?

 

Thanks for your help.

 

Fred

Hi Rich,

 

No sorry, I created the ball then applied the photo!

 

I'll try what you suggested later.

 

Thanks for your help.

 

Fred

 

Fred,

Did you use Photo Match to apply the photo, or some other technique?

fred henaux said:

Hi Rich,

 

No sorry, I created the ball then applied the photo!

 

I'll try what you suggested later.

 

Thanks for your help.

 

Fred

 

Hi Rich,

 

I applied the image via the paint bucket in Skp, I used the sample paint option.

Just tryed what you suggested earlier and works OK!

 

Thanks for your help.

 

Fred

Fred,

If I use Follow Me to make a sphere from 2 circles, and then put it in a group, and then use the SketchUp Material bucket to apply a texture material to the group, I get the result below. 

What step am I missing to get the continuous image on a sphere, like you did?

Hi Rich,


The only way you can apply the whole image is to explode the group, then you can apply the image, but only to one half, then I copied that half and flipped it to make the ball!

 

Did that make sense?

 

My explanations aren't the best!


Rich Hart said:

Fred,

If I use Follow Me to make a sphere from 2 circles, and then put it in a group, and then use the SketchUp Material bucket to apply a texture material to the group, I get the result below. 

What step am I missing to get the continuous image on a sphere, like you did?

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