Hello Guys,
I was hoping you could help me with an issue.
My model (see link below for a edited version to make it smaller in size) is rendering with a heavy dark reflection in the windows.
The windows I am using are a model I downloaded and I confirmed they are translucent Blue glass that was darkened / tinted gray. I have tried playing with the various settings I saw in other forum posts but I get windows that are not clear or reflective, just solid colors.
I am using the factory iRender NxT setting (attached config file)
I also attached the 20 pass render small & a screen capture of my view in SU 2015.
Can you recommend settings to get my windows transparent with just a hint of reflection for realism.
Model Link: https://www.dropbox.com/s/fq623a3qb4bzimp/Pugly%20v3%20test2.skp?dl=0
Thanks for the help!
Mike
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If I copy that window into a new empty model, I see that there are 4 glass materials being used it it, even after I use Purge Unused.
So it's 2 panes of glass with different materials on both sides. I believe that you would have to edit all 4 materials to be able to control the reflection and transparency.
I would suggest changing that window so that there is only one transparent material being used, to make things less complicated.
Great, thanks! I will try that and see what happens!
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