Tags:
We believe we are interpreting them pretty well. We did this by trying to match some of the sample renderings on the Arroway web site.
We use the numbers in the names of the files, but alter them by a factor which seems to work.
We multiply the Diffuse map by 0.80. This lets some cole show through if you want to alter the color of the overall material. (d100 below becomes 0.8)
We multiply the bump value by 5.0 and make it negative. (b015 below becomes -0.75)
We use Opacity directly (o100 below becomes 1.0)
We multiply the Specular value by 0.25 (s100 below becomes 0.25)
If you see some consistent changes we should make, let us know.
(Default values derived from file names)
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