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"I keep working on the light definitions and I'm having some questions regarding "editing" a light and setting "object properties." How are they related and how are they not related. i.e.: one can set the field and beam angles in "object properties" but not in "edit light." Which one of these should be used when? "
Lights are very complex, (unfortunately), because we have so many ways to create them.
If you use our light bulb wizard, for bulbs, spot lights, ceiling lights, etc. then you can use the 'Edit IRender Lamp' right click to edit it. In the 3D warehouse model Boothy created for us for the Lighting Channels tutorial, he used a circular ceiling light in his pendant component. So it can be edited by opening the component for edit and right clicking on the ceiling light.
If you use Object Properties to turn a surface into a light source, then you have to use Object properties to edit it.
If you use the Material Wizard to make a material work as self glow or as a light source, then you have to use the material wizard to edit it.
This is much too confusing, but we aren't sure how to improve it. One thing Rich and I want to try is some way to select or highlight all the lights in a model, and then provide an easier way to edit them. We would probably make a list of lights, and then know which of the various methods should be used to edit it.
If you use the icon at the top of the edit window to include your file, rather than adding it as an attachment, everyone can see it better:
Thanks for all of your input Al....jump on that developer's butt! He has nothing better to do anyway. Isn't he always hole up in the cluttered work area 24/7?
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