Is there any way that I can assign different objects with 'Glow' to different lighting channels.

When adjusting lighting levels post render the glow seems to be global for all objects with glow.

It would be really useful if I could adjust separate objects glow levels

I often give walls and ceilings glow so they appear more 'white' in the render. Say I have a VDU with a glow material on the screen, I would like to be able to adjust the glow on the walls independently from the glow on the screen,

Hope I have have explained myself !

Cheers

Mike  Mesh-3D

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Hi Mike

You can only use 1 channel for self glow at the moment - although you can change or specify the channel (has far has I am aware).

Boothy

Hi Boothy

Thanks for the response.

Must admit my question was more in hope than expectation, but individual 'glows' would be useful !

Regards

Mike

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