For those of us in the AutoCad forum thinking of going Revit, we are a bit worried about the catchUp rate of the same renderer in Revit, since the first deployment is always in AutoCad, until sometime in the further if the program goes standalone.
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Updates to AccuRender nXt for Revit are not immediatley available. We do include the latest toolkit from Roy whenever we post a new version, but we not make a new release for every new toolkit.
I've never imported a Revit model into AutoCad. Perhaps someone else can answer that.
I believe that you'll have to reassign the materials to render them in AutoCad.
Well I once exported a Revit as a *.dwg and opened in Autocad, it came in as faces, lots of them. Sometime I wasn't use to them as I assign materials by layers (even in the days of kinetic 3dmax 3.1)
Artlantis I now has a way of bringing in AutoCad dwg preserving the layers for easy assignment there.
At what level is now Nxt Revit with Nxt Autocad? As I will still have to go through with Revit now in a month or two.
Also can the gallery be sorted out so we know what was done with Revit and that with SketchUp?
No, the Revit version isn't lagging behind in quality, and all we do is send the geometry and materials to the renderer, set the options, and start the rendering. It's the same rendering engine.
I just assume that the users who post to our gallery don't use the same setting to achieve as good a rendering as you do.
Your image looks like this:
http://www.accurender.com/photo/private-residence?context=latest
The compatibility of the two versions is something I will look into too.
Thanks, try it out and let us know what you find.
The only useful properties that we get from the Revit materials is the color, reflection and transparency.
We depend on you mapping the Revit Materials to AccuRender materials by material name to get more complex materials and textures. We do let you import material mappings from other projects to make it easier to reuse the mappings, though.
I don't have one. I usually just place a wall or two, a decal, a light, an RPC...whatever I'm working on at the time.
We'll have to make a sample drawing that we can distribute. It would probably have to have it's own install, since the materials for a model are strored in your user AppData folder, by model name.
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