Noticed this on Kitchen render.
When walls and ceilings are perpendicular (flat box shape) to each other no problem, when ceiling is sloped (wedge) ie not @90 then you get light bleed from outside.
Image below
EDIT delete next post and added by invisible tool bar
Attached skp test light bleed.skp
Replies
And here it is with Packet mode:
I will point Roy to this thread, but I think the answer, if you want to avoid bleeding entirely is to make the ceiling and walls thick. All rendering is done in single precision math, and some errors in calculations of intersections will always be possible.
The above images are both path tracer last one with render edges lines , below packet method which shows less bleeding but its there
EDIT: Is this in path tracer, or both?
EDIT extended top box plane but there is still an edge still there and renders with light bleed again
EDIT Its appears not be edges or edge lines (I drew some in example below) but where planes meet at angles
Boothy