This appears to be caused by using a Photo Match texture, for which we are not getting the correct texture image when extracting the data for the rendering.
We have seen this before, and put a check box on the Support dialog to enable special processing for such surfaces, but I tried using that on this bedspread and it was going to take too long to process, so that's not a good solution here.
We are going to have to look at this again and see what else we need to do to get this to work for surfaces like these, and post a new version when we get an answer.
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