When walls and ceilings are perpendicular (flat box shape) to each other no problem, when ceiling is sloped (wedge) ie not @90 then you get light bleed from outside. Image below
EDIT delete next post and added by invisible tool bar
Is the top of the box (ceiling) a separate group \component to the walls ? I only ask because I sometimes find that the standard renderer can sometimes have bleed from sun if the componenets are not overlapped.
Yes 3 planes as I divided it up to see if it was the edge/lines causing the problem an single for walls, Model attached above before splitting planes, which they appear not to. Thinking about it I'll try 3 planes to ceiling at different angles - report back later.
The above images are both path tracer last one with render edges lines , below packet method which shows less bleeding but its there
I will point Roy to this thread, but I think the answer, if you want to avoid bleeding entirely is to make the ceiling and walls thick. All rendering is done in single precision math, and some errors in calculations of intersections will always be possible.