Form a user:I'm facing some problems while trying to render background image. It is either too dark or too bright.It is is a simple background image for the rendering, not an HDRi sky, you can set…Continue
From a user:I have found that using the default render settings make windows reflective and I can't find a tutorial on how to set up to render windows that are transparent with just a touch of…Continue
"The best thing to do for this is to send me the model, along with a picture of what you are seeing.
If you save the rendering as a jpeg file, we save most of the setting in the .jpg file, so we can see what settings were used to make the rendering.…"
"Can you send me a model to see what isn't working for you? Along with the PDF that was created from it?
I can try to duplicate what you are seeing here and see if it is something that I can fix.
"I'd like to see the rendering that you made with IRender nXt or ArielVision that came out grainy. If possible, could you send us the image and the model that you used to to create the image and we'll see if it is a setting or something…"
"Try this model that I have attached as a zip file, "beam_test.zip". It has a couple of "beam lamps" in it.
It should render as this image below if you use the "ruby extractor".
I'll post a version that will work…"
"It looks like that must be broken in the current version.
I notice that if I check Use Ruby Extractor on the More tab they still work.
Try that and see if ti works for you. The ruby extractor is slower, but could be used until we get this…"
"4 x 6, at 150 dots per inch, would need an image size of 600 x 900.
You might try that image size, using the custom image size setting. That would render faster.
At a higher resolution like 300 dpi, you would need 1200 x 1800."
"I can only guess that the camera must be going behind a wall for some of the frames.
There is a little bit of rounding that takes place when we calculate the camera position for the frames between the scenes."