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You should be able to process all lighting Channel stuff directly in IRender nXt.
If you want to process .nXtImage files by clicking on them in Windows Explorer, you will want to select nXtMaterialEditor.exe, (or (in a folder like C:\Program Files (x86)\render plus systems\IRender_nXt\bin_Nxt) to process .nXtMaterial files.
You can also load the nXtMaterial editor in the Save Rendered Image Wizard by checkingOpen File after Save.
See: Save Rendered Image Wizard
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