I'm trying too render a scene of a class room with the sun light and interior light setting but when I render this only the sun light setting is working and no lights!
Could someone please let me know what I am doing wrong?
Do mean they are only working in render or in lighting channels - can you post a image - could do with a little more detail to analyse problem If it is in lighting channels - you must remember to set the appropriate number of channels in setup dialog and also remember to apply a lighting channel number to the light fittings when you create them in SU
Perhaps you chose the "Exterior" preset, to tun on the Sun, which turns off Artifical lights. In that case you need to check the box "Enable Artificial Lighting", or use the "Int w/sun" preset.
Perhaps the Sun Intensity, on the Options/Sky tab, is set so high that it overpowers the lights.
You could turn on a few lighting channels and then try lowering the Sun and Sky channels, and increasing the other channels, to see if the lights appear.
Also, you could right click on the Render menu bar and Select "Statistics", to get a list of the setting that you're using, and post the first few sections here. Then we could see what settings you really are using, how many lights are in the drawing, etc.
For example my settings are:
IRender nXt
Version: JI28nxt
14:47:35, Thursday, October 14, 2010
Untitled
Resolution: 600 x 457
When I look at this model with zoom extents it appears like this - is it supposed to be like this ? the light are clearly not in line with rest of interior - please advise
I did get the same strange unzoom as Boothy, so one reason the sun may too bright is that the room is rotated to she sun and sky are coming in the windows as if they were the ceiling.
The model is like it is because I was playing around with the lights! The actual room has a new ceiling I was playing around with. It sounds like I have the incorrect settings then in the lighting channels!
Al's 3rd render is roughly what I'm trying to achieve, abit of sun light and some artificial lighting.
Boothy seems to have it spot on with the interior renders I've seen that he's done. Hats off to you.
I have attached a recessed light fitting I use it might help - if you drag onto a face and explode it should automatically `cut away` ceiling (this makes life a little easier - also all sub groups \faces\edges are set not to create shadows which will also make a cleaner scene. One thing to really watch with recessed lights is the baffles can create a lot of relective artifacts so therefore be generous with the`no source light refelctions in your materials
In your model the other `tube lights in adjacent group could affect your interior scene - would be best to place on hidden layer for tests Your light sources also seem to be applied glow\light to materials - I have found that creating a specific NXT lighting element and inserting into model will be more effective (see sample attachment in post above)
Boothy
Thanks for the attachment and also for your help.
On the attached image you posted showing the settings you apply for light sources how did you get up the task bar which shows shadows setting on? is that through NXT? Thought that was only used via sketchup!
You also mention the following:I have found that creating a specific NXT lighting element, do you mean creating an object and applying a glow setting to it?