Hi everybody :
I just started using iRender nXT. It's a nice addon to Sketchup. By the way, I'm using Sketchup 8. Right now, I'm still in the Free Trial stage. To make sure I like the software. I'm pretty much sure I do. I just rendered a scene, and it came out grainy. Do I have a setting that's incorrect ? When I edit it in the iRender editor, it smooths out.
Gary Stanullwich
Tags:
Gary - if you use the image icon above the edit area, rather than "Upload Files", then the image will appear in the message rather than as an attachment.
I edited your message to put the image in it.
I think that makes it easier for people to respond the the thread.
Is you image the grainy one, or the edited one?
Does it get better with more rendering passes?
We are not sure what is causing your problem.
Can you zip up and send us the model, and the two images that you are looking at? And perhaps a screen shot of what you see in the Render Window and what you see in the Editor window?
If the files are too large to upload here, you can send them to us using this link:
http://www.renderplus.com/wp2/uploads/
Thanks, Rich
Is this a photograph or the two screen images?
Hi Gary:
I opened one of our sample models this morning. Once open I clicked "Render". The image size is set to small. I used one of the unbiased rendering engines (Path Tracer) - and when I maximized the window, then the rendering, here's the result:
Not unlike your image the rendering is very noisy and because it's a small image that is stretched to the size of the window it also has enlarged pixels. When I display this rendering actual size, the look is quite different:
Still noisy, but the unbiased engine needs more passes (this is only 10) to solve the rendering.
You might test your rendering using the biased method (Packet Mode) - you won't need many passes to see how your materials, lighting, and reflections will render. Then you can resume the rendering with more passes, or switch to one of the unbiased methods and let the rendering process for a while (50 passes or more).
I'm just making an educated guess based on what I see in the image you provided. I hope that this is helpful.
Russell D. Houlden said:
Hi Gary:
I opened one of our sample models this morning. Once open I clicked "Render". The image size is set to small. I used one of the unbiased rendering engines (Path Tracer) - and when I maximized the window, then the rendering, here's the result:
Not unlike your image the rendering is very noisy and because it's a small image that is stretched to the size of the window it also has enlarged pixels. When I display this rendering actual size, the look is quite different:
Still noisy, but the unbiased engine needs more passes (this is only 10) to solve the rendering.
You might test your rendering using the biased method (Packet Mode) - you won't need many passes to see how your materials, lighting, and reflections will render. Then you can resume the rendering with more passes, or switch to one of the unbiased methods and let the rendering process for a while (50 passes or more).
I'm just making an educated guess based on what I see in the image you provided. I hope that this is helpful.
REPLY :
The other reason is the fact that iRender nXT is a 64-bit software. I'm using a 32-bit version of Windows 7. I've been trying to find one of renderers that would be in 32-bit.
Gary Stanullwich
IRender nXt is running in 32-bit on your computer! ~Russell
Gary Stanullwich said:
Russell D. Houlden said:Hi Gary:
I opened one of our sample models this morning. Once open I clicked "Render". The image size is set to small. I used one of the unbiased rendering engines (Path Tracer) - and when I maximized the window, then the rendering, here's the result:
Not unlike your image the rendering is very noisy and because it's a small image that is stretched to the size of the window it also has enlarged pixels. When I display this rendering actual size, the look is quite different:
Still noisy, but the unbiased engine needs more passes (this is only 10) to solve the rendering.
You might test your rendering using the biased method (Packet Mode) - you won't need many passes to see how your materials, lighting, and reflections will render. Then you can resume the rendering with more passes, or switch to one of the unbiased methods and let the rendering process for a while (50 passes or more).
I'm just making an educated guess based on what I see in the image you provided. I hope that this is helpful.
REPLY :
The other reason is the fact that iRender nXT is a 64-bit software. I'm using a 32-bit version of Windows 7. I've been trying to find one of renderers that would be in 32-bit.
Gary Stanullwich
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