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Hi Austin
There are quite a few software apps out there that specialize in seamless material production
sample links:
http://www.texturemaker.com/order.php
http://www.spiralgraphics.biz/ww_overview.htm
http://www.spiralgraphics.biz/products.htm
The spiralgraphics wood producer is free
I usually produce\recreate smaller tiles in PS by duplicating and flipping copies of images until I have a larger seamless tile then duplicating copies of original with feather or other blends techniques to provide greater randomness(randomness - is that a proper word?).I do use another program thats not on the list but I cannot think what is is at the moment - A google search does give quite afew hits for photoshop texture plugins also.Like John I very rarely use standard SU textures but sometimes with the correct autobump \applied texture some of the muted low res materials do give a reasonable ammount of `randomness`
Boothy
Hi Austin
I have playing with genetica studio a lot more and using its synthesis node it makes upscaling seamless tiling very easy (2 adjustments to base image only) I am most impressed with ease (once you know what you are doing!)
see video:http://www.spiralgraphics.biz/videos/texture_synthesis.htm
and my request thread:http://www.spiralforums.biz/index.php?showtopic=10819
I did note that beta also includes 10% of list cost.
The basic version includes the sythesis node as shown in video - well worth a look at
Boothy
I
do appreciate the information. I have known of genetica, downloaded free trail but never did get that far into it. Time to go back, especially since I have read both reviews and received recommendations.
Regards
Austin
Boothy said:
Hi Austin
I have playing with genetica studio a lot more and using its synthesis node it makes upscaling seamless tiling very easy (2 adjustments to base image only) I am most impressed with ease (once you know what you are doing!)
see video:http://www.spiralgraphics.biz/videos/texture_synthesis.htm
and my request thread:http://www.spiralforums.biz/index.php?showtopic=10819
I did note that beta also includes 10% of list cost.
The basic version includes the sythesis node as shown in video - well worth a look at
Boothy
Hi Austin
I have playing with genetica studio a lot more and using its synthesis node it makes upscaling seamless tiling very easy (2 adjustments to base image only) I am most impressed with ease (once you know what you are doing!)
see video:http://www.spiralgraphics.biz/videos/texture_synthesis.htm
and my request thread:http://www.spiralforums.biz/index.php?showtopic=10819
I did note that beta also includes 10% of list cost.
The basic version includes the sythesis node as shown in video - well worth a look at
Boothy
Yes you need to create a new texture in SU as per normal and then with Irender running right hand mouse click on texture to select NXT material editor to change render attributes - i.e. reflectivity,transparency etc.
Boothy
I have applied textures such as grass, stucco, images, etc from non SKP materials. Also use the material editor in IRender to create and place. Question: when you create a texture say in Genetica, do you apply texture through SKP or IRender.
Boothy said:Hi Austin
I have playing with genetica studio a lot more and using its synthesis node it makes upscaling seamless tiling very easy (2 adjustments to base image only) I am most impressed with ease (once you know what you are doing!)
see video:http://www.spiralgraphics.biz/videos/texture_synthesis.htm
and my request thread:http://www.spiralforums.biz/index.php?showtopic=10819
I did note that beta also includes 10% of list cost.
The basic version includes the sythesis node as shown in video - well worth a look at
Boothy
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