Hi
One of my student created a very nice bridge. She wanted to use material of the library. Unfortunately the process to change a material is very slow (15 Minutes and more):
The SketchUp-Model has ca. 2.5 Mio surfaces.
Does that mean it is to large for IRender nXt, or is there a way to speed it up. Maybe some paramter somewhere?
Thank you very much.
Rainer Schaufelberger
Tags:
The nice thing about that "Select Material to Place" dialog is that it will loop through a component (or group) and place the material on all of the faces in the component that it finds with the same original material.
I can see where that would take a long time for a component that has so many surfaces.
Perhaps the best thing to do in a case like that would be to use the "Map/Replace" function to simply replace the existing material everywhere with the new material. Could that be used in this case?
Can you send me that model and let me try it here?
Ok.
The file is 50 MB, you can download ist here:
https://drive.switch.ch/index.php/s/EdC7DEwdKZIgIrZ
Thank you.
Rainer
Thanks. I received your file, but I didn't learn much.
I was able to load it and change a material on the bridge fairly quickly. It took about 10 to 30 seconds for me, depending on which material in the bridge I clicked on to apply the new material.
Like wise with the Map/Replace function on that dialog, it took less than 1/2 a minute to replace 6 materials and update the model in SketchUp.
My laptop has 32 GB of memory. Maybe that's the difference?
Rendering is taking forever though. Over a 1/2 hour to extract and load the data, and it's been 45 minutes and is only 87% through the first pass.
Seems like it's bogged down by those "visible beam" spot lights. They can really slow the rendering time down.
Rainer Schaufelberger said:
Ok.
The file is 50 MB, you can download ist here:
https://drive.switch.ch/index.php/s/EdC7DEwdKZIgIrZ
Thank you.
Rainer
OK?!
We have 12GB Memory. The good thing to know is that it generally works. I might install the program on another machine and have a look there. Rendering time is not so much of a problem.
Thank you for your support.
Kind regards,
Rainer Schaufelberger
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